Mod
Archipelago
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Mod | Archipelago | |
---|---|---|
2 | 25 | |
81 | 362 | |
- | 12.7% | |
9.4 | 9.9 | |
3 days ago | about 3 hours ago | |
C++ | Python | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mod
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What video game do you consider a masterpiece?
This inspired me to fire it up. Works great! Looks like "we the people" is the fully updated mod. You could go vanilla if you want, but I think anyone still playing is using that mod. https://github.com/We-the-People-civ4col-mod/Mod/releases
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Looking for games focusing more on explore/expand as opposed to empire management and wargaming
You can download it here - https://github.com/We-the-People-civ4col-mod/Mod/releases
Archipelago
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What is your thoughts on Timespinner
Due to the way it’s designed and its short length, it has a great randomizer. It is a decently popular pick in Archipelago multiworlds. In fact someone recommended it in a multiworld I was playing so I picked it up.
- Archipelago: Multiworld Multi-Game Randomizer
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Quake Brutalist Jam II
> walk through a door in an RPG Maker game end up playing a Quake level! And then, upon killing a certain enemy, be suddenly in a bossfight in a SMW ROMhack!
I just learned about this [1] yesterday but seems to be the first data point I've seen regarding something like you describe. Very cool to see, and it definitely blew my mind that things like this are now being developed.
[1] https://archipelago.gg/
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Metroidvania ROM-Hack Recommendations?
There are randomizers for many Metroidvanias at this point, each with their own community of casual and competitive players. Just in Archipelago system you can find Hollow Knight, Blasphemous, Super Metroid, SMZ3, Timespinner, and The Messenger.
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100% completed the game, now what?
I recommend checking out a randomizer mod at https://archipelago.gg/ (https://archipelago.gg/games/Stardew%20Valley/info/en). You start a new file with a defined goal (i.e. 'complete the Community Centre'), and set about seeing how fast you can do so, but... with some tweaks. For starters, you could randomize your seasons or seeds. Then things like progressive abilities and items. i.e. you earn fishing level 2, but instead of *receiving* fishing level 2, you get a Coop. When you go to Robin to buy your Coop, you receive... an Ossified Blade. And when you manage to fish up a Flounder, you receive... Fishing Level 2.
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I'm looking to contribute to coding projects related to speedrunning. What current projects excite you? Or what future projects would be beneficial to games you enjoy running/viewing?
Not really speedrunning but since GDQ has randomizers, I'll mention Archipelago. https://archipelago.gg/ Multiworld randomizer that has people contributing to add game integrations. They have documentation on how to add games https://github.com/ArchipelagoMW/Archipelago/tree/main/docs Its a lot of fun and I feel will only get better the more integrations people add! Definitely covers a lot of programming areas from assembly to networking.
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I'm cooking
It's a multiworld randomizer https://archipelago.gg/
- Factorio to Satisfactory Bridge (WIP)
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Rise of the Randomizer Romhack Panel
It’s cool stuff. Funnily enough, Zelda 1 was added to Archipelago literally yesterday.
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Has anyone listened to any good podcasts about Zelda?
Archipelago Cross-Game Multiworld Randomizer
What are some alternatives?
statistics - A fast, high quality library for computing with statistics in Haskell.
h1-mod - Modification for H1 (MWR)
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
factorio-blueprint-decoder - Decode Factorio's binary `blueprint-storage.dat` file into JSON for backup, downgrading or further manipulation.
ironwail - High-performance QuakeSpasm fork
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
bsp2obj - convert Quake BSP maps to Wavefront OBJ models
vkQuake - Vulkan Quake port based on QuakeSpasm
teiserver - Middleware server for online gaming
q2pro - Enhanced Quake 2 client and server focused on multiplayer