Archipelago VS factorio-blueprint-decoder

Compare Archipelago vs factorio-blueprint-decoder and see what are their differences.

factorio-blueprint-decoder

Decode Factorio's binary `blueprint-storage.dat` file into JSON for backup, downgrading or further manipulation. (by asheiduk)
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Archipelago factorio-blueprint-decoder
25 2
362 26
9.1% -
9.9 1.2
3 days ago 6 months ago
Python Python
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Archipelago

Posts with mentions or reviews of Archipelago. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-08.

factorio-blueprint-decoder

Posts with mentions or reviews of factorio-blueprint-decoder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-28.
  • Command-Line Method to get an Exact Count
    2 projects | /r/factorio | 28 Aug 2021
    Factorio Blueprint Decoder Some pieces of this may need to be modified depending on your environment. For example: The Windows 10 & Git Bash example, in the image, required modifications: Two additional executables needed to be added to the environment, and modifications to factorio-blueprint-decoder/decode-export-string and encode-export-string were required [i].
  • Blueprints need to stay in your blueprint menu
    1 project | /r/factorio | 17 Jan 2021
    This might be a solid jumping off point for you if you really want to go for it. https://github.com/asheiduk/factorio-blueprint-decoder

What are some alternatives?

When comparing Archipelago and factorio-blueprint-decoder you can also consider the following projects:

h1-mod - Modification for H1 (MWR)

jq - Command-line JSON processor [Moved to: https://github.com/jqlang/jq]

0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

Factorio-SAT - Enhancing the Factorio experience with SAT solvers

wesnoth - An open source, turn-based strategy game with a high fantasy theme.

jq - Command-line JSON processor

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

factorio-draftsman - A complete, well-tested, and up-to-date module to manipulate Factorio blueprint strings. Compatible with mods.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

ironwail - High-performance QuakeSpasm fork

bsp2obj - convert Quake BSP maps to Wavefront OBJ models

q2pro - Enhanced Quake 2 client and server focused on multiplayer