Archipelago VS ironwail

Compare Archipelago vs ironwail and see what are their differences.

ironwail

High-performance QuakeSpasm fork (by andrei-drexler)
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Archipelago ironwail
25 34
362 445
9.1% -
9.9 9.3
3 days ago 6 days ago
Python C
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Archipelago

Posts with mentions or reviews of Archipelago. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-08.

ironwail

Posts with mentions or reviews of ironwail. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-08.

What are some alternatives?

When comparing Archipelago and ironwail you can also consider the following projects:

h1-mod - Modification for H1 (MWR)

vkQuake - Vulkan Quake port based on QuakeSpasm

0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

vitaQuake - Port of Quake for Playstation Vita

wesnoth - An open source, turn-based strategy game with a high fantasy theme.

Quakespasm - Extra bloaty junk to modernise stuff a bit.

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

darkplaces

factorio-blueprint-decoder - Decode Factorio's binary `blueprint-storage.dat` file into JSON for backup, downgrading or further manipulation.

vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)