MoCapAct VS diffmimic

Compare MoCapAct vs diffmimic and see what are their differences.

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MoCapAct diffmimic
1 1
132 257
5.3% -
4.7 4.1
6 months ago 7 months ago
Python Python
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoCapAct

Posts with mentions or reviews of MoCapAct. We have used some of these posts to build our list of alternatives and similar projects.

diffmimic

Posts with mentions or reviews of diffmimic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-11.
  • Show HN: Designing Bridges with PyTorch
    4 projects | news.ycombinator.com | 11 Jan 2024
    Ehh, there’s a lot that goes into it. Just because a physics engine is differentiable doesn’t mean that its gradients going to be useful. For example, if you look at Brax/Mujoco in JAX, the gradients generated by Mujoco are absolute garbage if you’re trying to train a robotics controller, but the more video-game like engines give pretty good results (see https://github.com/jiawei-ren/diffmimic).

What are some alternatives?

When comparing MoCapAct and diffmimic you can also consider the following projects:

blender-retarget - Applies animation from one armature to another

pyro - Deep universal probabilistic programming with Python and PyTorch