MoCapAct
A Multi-Task Dataset for Simulated Humanoid Control (by microsoft)
diffmimic
[ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274 (by jiawei-ren)
MoCapAct | diffmimic | |
---|---|---|
1 | 1 | |
132 | 257 | |
5.3% | - | |
4.7 | 4.1 | |
6 months ago | 7 months ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoCapAct
Posts with mentions or reviews of MoCapAct.
We have used some of these posts to build our list of alternatives
and similar projects.
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To Enable Advanced Research on Artificial Humanoid Control, Microsoft’s Robotics Team is Releasing A Library of Pre-Trained Simulated Humanoid Control Models with Enriched Data for Training New Ones
Continue reading | Check out the paper, github, project page and reference article.
diffmimic
Posts with mentions or reviews of diffmimic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-11.
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Show HN: Designing Bridges with PyTorch
Ehh, there’s a lot that goes into it. Just because a physics engine is differentiable doesn’t mean that its gradients going to be useful. For example, if you look at Brax/Mujoco in JAX, the gradients generated by Mujoco are absolute garbage if you’re trying to train a robotics controller, but the more video-game like engines give pretty good results (see https://github.com/jiawei-ren/diffmimic).
What are some alternatives?
When comparing MoCapAct and diffmimic you can also consider the following projects:
blender-retarget - Applies animation from one armature to another
pyro - Deep universal probabilistic programming with Python and PyTorch