MoCapAct
A Multi-Task Dataset for Simulated Humanoid Control (by microsoft)
blender-retarget
Applies animation from one armature to another (by igelbox)
MoCapAct | blender-retarget | |
---|---|---|
1 | 1 | |
132 | 149 | |
5.3% | - | |
4.7 | 10.0 | |
6 months ago | about 2 years ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoCapAct
Posts with mentions or reviews of MoCapAct.
We have used some of these posts to build our list of alternatives
and similar projects.
-
To Enable Advanced Research on Artificial Humanoid Control, Microsoft’s Robotics Team is Releasing A Library of Pre-Trained Simulated Humanoid Control Models with Enriched Data for Training New Ones
Continue reading | Check out the paper, github, project page and reference article.
blender-retarget
Posts with mentions or reviews of blender-retarget.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Porting animations into Unity and setting them up for VRChat?
If the Dark Souls rig can't be mapped onto a Mecanim avatar as-is, you'll need to retarget it manually in Blender onto a Mecanim skeleton. That's a more complex process, but there are some addons like this one or this one that can make it more palatable. Once you've done that you can follow the previous tutorial to apply that motion to your avatar.
What are some alternatives?
When comparing MoCapAct and blender-retarget you can also consider the following projects:
diffmimic - [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274
metrabs - Estimate absolute 3D human poses from RGB images.
KinectMocap4Blender - A Kinect motion capture plugin for Blender
AvatarPoser - Official Code for ECCV 2022 paper "AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing"
dream-textures - Stable Diffusion built-in to Blender
mixer - Add-on for real-time collaboration in Blender.
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB