MayaShaderLibrary VS thebookofshaders

Compare MayaShaderLibrary vs thebookofshaders and see what are their differences.

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MayaShaderLibrary thebookofshaders
1 3
28 5,766
- -
7.0 3.7
25 days ago about 2 months ago
Mathematica GLSL
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MayaShaderLibrary

Posts with mentions or reviews of MayaShaderLibrary. We have used some of these posts to build our list of alternatives and similar projects.

thebookofshaders

Posts with mentions or reviews of thebookofshaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing MayaShaderLibrary and thebookofshaders you can also consider the following projects:

Alembic-to-FBX-File-Maya - A python script that converts an Alembic file to animated FBX files using Maya.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter

1_16_shaders - MC vanilla fabulous shaders

glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

SHADERed - Lightweight, cross-platform & full-featured shader IDE

ShaderMan - Convert ShaderToy to Unity HLSL/CG

procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.

shader-doodle - A friendly web-component for writing and rendering shaders.