MaterialMakerRayMarching
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library (by paulofalcao)
sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library. (by Yeicor)
MaterialMakerRayMarching | sdf-viewer | |
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4 | 2 | |
59 | 66 | |
- | - | |
0.0 | 9.2 | |
over 1 year ago | 4 days ago | |
Rust | ||
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MaterialMakerRayMarching
Posts with mentions or reviews of MaterialMakerRayMarching.
We have used some of these posts to build our list of alternatives
and similar projects.
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SDF Fractal Noise
Also you can use my nodes at https://github.com/paulofalcao/MaterialMakerRayMarching for MaterialMaker for making procedural nodebased SDFs in Material Maker
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Version 0.02 of my Ray Marching lib for Material Maker
1 - Download the latest "MaterialMakerPauloFalcaoLib - v0.02.json" file from https://github.com/paulofalcao/MaterialMakerRayMarching , and save the file wherever you like
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Material Maker Ray Marching Library v0.01
100 procedural realtime animation using nodes and my Ray Marching Library for Material Maker 0.95 - https://github.com/paulofalcao/MaterialMakerRayMarching
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Ray Marching Library version 0.01 for Material Maker v0.95 is here! :)
You can find it here https://github.com/paulofalcao/MaterialMakerRayMarching
sdf-viewer
Posts with mentions or reviews of sdf-viewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-06.
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SDF Viewer: a fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library
Afterward, this GLSL shader does the actual rendering. This shader is applied to a cuboid mesh that represents the bounding box of the object. The mesh is useful for only raytracing the part of the screen that may reach the object, and for extracting the rays for each pixel from the hit points. The shader simply walks along the ray for each pixel, moving by the amount of distance reported by the SDF on each position. If the surface is reached at some point, the normal is computed and the lighting is applied for the material saved in the closest voxel. To get the distance at a point that does not match the grid, interpolation is applied, leading to round corners if the level of detail is not high enough.
What are some alternatives?
When comparing MaterialMakerRayMarching and sdf-viewer you can also consider the following projects:
shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
raymarching-workshop - An Introduction to Raymarching
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
bauble.studio - a playground for making 3D art with lisp and math
curv - a language for making art using mathematics
sdf - A Go library for signed distance function shape generation. Read as 3D printing shape design.
pattern_roller_maker - generate stl file of pattern roller from image
sdf-viewer-go - SDF Viewer integration for Go libraries