Marching-Cubes-Terrain VS how-to-make-7-days-to-die-in-unity

Compare Marching-Cubes-Terrain vs how-to-make-7-days-to-die-in-unity and see what are their differences.

Marching-Cubes-Terrain

Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler (by Eldemarkki)

how-to-make-7-days-to-die-in-unity

Associated files and assets for How to Make 7 Days to Die in Unity tutorial series. (by b3agz)
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Marching-Cubes-Terrain how-to-make-7-days-to-die-in-unity
3 2
545 47
- -
0.0 10.0
over 2 years ago almost 4 years ago
C# C#
MIT License -
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Marching-Cubes-Terrain

Posts with mentions or reviews of Marching-Cubes-Terrain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-14.

how-to-make-7-days-to-die-in-unity

Posts with mentions or reviews of how-to-make-7-days-to-die-in-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-14.
  • Need help with Marching Cubes Implementation
    1 project | /r/VoxelGameDev | 4 May 2023
    I stumbled upon this guy that implements it by having an array that has float values for the block's corners (not blocks themselves), therefore the array is bigger than if it just stored the blocks themselves (link to his code here). My question is if there's a way to rewrite it so it uses the array I'm using, that contains the blocks themselves, instead of the slightly longer array he's using with the block corners. I'm quite confused on how to rewrite it as the way he checks is by checking if the current corner value in the world is above a certain threshold (or so I understand), which doesn't sound like something that supports holes for example, or caves? I am aware that it requires maybe just 1 function to be rewritten and that is the getconfiguration() function to instead check surrounding blocks right? But how would I do that? What would be the checks?
  • Marching Cube
    8 projects | /r/VoxelGameDev | 14 Oct 2022
    Get the script from this video: https://github.com/b3agz/how-to-make-7-days-to-die-in-unity/tree/master/01-marching-cubes

What are some alternatives?

When comparing Marching-Cubes-Terrain and how-to-make-7-days-to-die-in-unity you can also consider the following projects:

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

Alta - The Deep

terrain-marching-cubes - Implementation of Marching Cubes algorithm to generate various types of terrains

Unity-Marching-Cubes-Smooth-Voxel-Engine - This is a Marching cubes smooth voxel engine in Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

isosurface - A project testing and comparing various algorithms for creating isosurfaces.

FileToVox - Tool for convert files into Magicavoxel file

Marching-Cubes

UniRx - Reactive Extensions for Unity

procedural-mesh-tutorial - Files from the procedural mesh tutorial series

Intro-Voxel-Terrain-in-Unity - A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.