how-to-make-7-days-to-die-in-unity
Associated files and assets for How to Make 7 Days to Die in Unity tutorial series. (by b3agz)
Unity-Marching-Cubes-Smooth-Voxel-Engine
This is a Marching cubes smooth voxel engine in Unity (by super-shaman)
how-to-make-7-days-to-die-in-unity | Unity-Marching-Cubes-Smooth-Voxel-Engine | |
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2 | 1 | |
47 | 34 | |
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10.0 | 10.0 | |
almost 4 years ago | about 2 years ago | |
C# | C# | |
- | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
how-to-make-7-days-to-die-in-unity
Posts with mentions or reviews of how-to-make-7-days-to-die-in-unity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-14.
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Need help with Marching Cubes Implementation
I stumbled upon this guy that implements it by having an array that has float values for the block's corners (not blocks themselves), therefore the array is bigger than if it just stored the blocks themselves (link to his code here). My question is if there's a way to rewrite it so it uses the array I'm using, that contains the blocks themselves, instead of the slightly longer array he's using with the block corners. I'm quite confused on how to rewrite it as the way he checks is by checking if the current corner value in the world is above a certain threshold (or so I understand), which doesn't sound like something that supports holes for example, or caves? I am aware that it requires maybe just 1 function to be rewritten and that is the getconfiguration() function to instead check surrounding blocks right? But how would I do that? What would be the checks?
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Marching Cube
Get the script from this video: https://github.com/b3agz/how-to-make-7-days-to-die-in-unity/tree/master/01-marching-cubes
Unity-Marching-Cubes-Smooth-Voxel-Engine
Posts with mentions or reviews of Unity-Marching-Cubes-Smooth-Voxel-Engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-14.
What are some alternatives?
When comparing how-to-make-7-days-to-die-in-unity and Unity-Marching-Cubes-Smooth-Voxel-Engine you can also consider the following projects:
Alta - The Deep
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
isosurface - A project testing and comparing various algorithms for creating isosurfaces.
Marching-Cubes
Intro-Voxel-Terrain-in-Unity - A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.
procedural-mesh-tutorial - Files from the procedural mesh tutorial series
how-to-make-7-days-to-die-in-unity vs Alta
Unity-Marching-Cubes-Smooth-Voxel-Engine vs Marching-Cubes-Terrain
how-to-make-7-days-to-die-in-unity vs Marching-Cubes-Terrain
Unity-Marching-Cubes-Smooth-Voxel-Engine vs isosurface
how-to-make-7-days-to-die-in-unity vs isosurface
Unity-Marching-Cubes-Smooth-Voxel-Engine vs Alta
how-to-make-7-days-to-die-in-unity vs Marching-Cubes
Unity-Marching-Cubes-Smooth-Voxel-Engine vs Intro-Voxel-Terrain-in-Unity
how-to-make-7-days-to-die-in-unity vs procedural-mesh-tutorial
Unity-Marching-Cubes-Smooth-Voxel-Engine vs procedural-mesh-tutorial
how-to-make-7-days-to-die-in-unity vs Intro-Voxel-Terrain-in-Unity
Unity-Marching-Cubes-Smooth-Voxel-Engine vs Marching-Cubes