Mapsui
Json.NET
Mapsui | Json.NET | |
---|---|---|
7 | 53 | |
1,071 | 10,530 | |
1.7% | - | |
10.0 | 3.7 | |
5 days ago | 21 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Mapsui
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AvaloniaUI: Create Multi-Platform Apps with .NET
But I think some of this stuff is already handled in Avalonia ecosystem like https://github.com/Mapsui/Mapsui, https://github.com/beto-rodriguez/LiveCharts2 and few others...
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MAPSUI 4.0 Launched
Release 4.0.0 · Mapsui/Mapsui (github.com)
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Should I start migrating my Xamarin app to MAUI
You are probably using Xamarin.Maps that use native maps, Google Maps on Android and Apple Maps on iOS, I assume. In Windows there's no native map, so you would need some third party library. I would recommend Mapsui
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Google-like POI information banner?
... private static void MapOnInfo(object? sender, MapInfoEventArgs e) { var calloutStyle = e.MapInfo?.Feature?.Styles.Where(s => s is CalloutStyle).Cast().FirstOrDefault(); if (calloutStyle != null) { calloutlist.Add(calloutStyle); foreach (var callout in calloutlist) { callout.Enabled = false; } calloutStyle.Enabled = !calloutStyle.Enabled; e.MapInfo?.Layer?.DataHasChanged(); // To trigger a refresh of graphics. } if (calloutlist.Count > 1) calloutlist.RemoveRange(0, calloutlist.Count - 1); } private MemoryLayer CreatePointLayer() { return new MemoryLayer { Name = "Points", IsMapInfoLayer = true, Features = new Mapsui.Providers.MemoryProvider(GetPlacesFromList()).Features, Style = SymbolStyles.CreatePinStyle() //<- Reference for custom marker: https://github.com/Mapsui/Mapsui/blob/master/Samples/Mapsui.Samples.Common/Maps/Callouts/CustomCalloutSample.cs#L64 }; } ... private static CalloutStyle CreateCalloutStyle(string? name) { return new CalloutStyle { Title = name, TitleFont = { FontFamily = null, Size = 12, Italic = false, Bold = true }, TitleFontColor = Color.Violet, MaxWidth = 120, RectRadius = 10, ShadowWidth = 4, Enabled = false, SymbolOffset = new Offset(0, SymbolStyle.DefaultHeight * 0.3f) }; }
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.NET Maui and MAPSUI Help - Clearing Callouts when another is clicked
Looking through their getting started page and their examples on Github (specifically: SingleCalloutSample) I was able to get my list of places to show up on the map and when clicked display certain features.This has led to me only being able to toggle whether the callout is displayed or not. What I am hoping to figure out is how to disable all other callouts once another location is selected, so that only a single callout is displayed at a time.
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Where are the Software Developers here? eg. SAP, Microsoft, Salesforce, Oracle etc
Json.net, MahApps.Metro, and MapsUI
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Avalonia Map support
So I did a quick DDG search and found these two results. Link 1. Link 2. Good luck.
Json.NET
- stopDoingJson
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Should you use Newtonsoft.Json or System.Text.Json in 2023?
This bug and many others related to time: https://github.com/JamesNK/Newtonsoft.Json/issues/862 And they will never get fixes, because the project is kind of dead. Edit: and actually, the creator claim to have made it like this on purpose, so I don't trust it anymore.
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Removing default values while serializing using Newtonsoft.Json
There's a related discussion on the GitHub repo:
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React developer to NET
Nuget is where you'll get 3rd party libraries (such as Newtonsoft.Json for JSON processing)
- what library do i need to include for this json deserializer? (or how do i find what libs i need to include in general?)
- How do you normally store large raw json string into a variable in your code in C#?
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Best practice for organizing multiple classes (new to programming)
Common convention (with rare exceptions) is to name your project the same as your assembly name and default namespace. For example, Newtonsoft.Json.csproj makes an assembly called Newtonsoft.Json.dll with the default namespace of Newtonsoft.Json. Inside that project directory (which usually also has the same name), subdirectories would match namespaces nested inside the default, like in that example there is a folder named Serialization which contains classes that are all in the namespace Newtonsoft.Json.Serialization. Classes in this nested namespace can automatically access classes defined in parent namespaces without extra using statements, like how JsonProperty.cs can reference JsonConverter from the Newtonsoft.Json namespace, but it needs a using statement at the top of the file in order to access classes from the sibling namespace Newtonsoft.Json.Utilities
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market data GET HttpClient json requests vs net sdk wrapper functions
As I said, I'm not familiar with C# but on a quick Google it seems there isn't one idiomatic way to handle JSON in C# - instead a multitude of different libraries/packages for doing so. This seems... ...irritating. json.NET (https://www.newtonsoft.com/json) seems to be one of the best (but again, I don't know C#).
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
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Does SerializeObject from NewtonSoftJson translate property names based on the environment language?
Also file an issue report with Newtonsoft because IMO that should not be happening.
What are some alternatives?
NetTopologySuite - A .NET GIS solution that is fast and reliable for the .NET platform.
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Mappalachia - The complete mapping tool for Fallout 76.
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
OpenRailwayMap - An OpenStreetMap-based project for creating a map of the world's railway infrastructure.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
awesome-gis - 😎Awesome GIS is a collection of geospatial related sources, including cartographic tools, geoanalysis tools, developer tools, data, conference & communities, news, massive open online course, some amazing map sites, and more.
LitJSON - JSON library for the .Net framework
GeoBlazor - Core Components for the Dymaptic GeoBlazor Library
Jil - Fast .NET JSON (De)Serializer, Built On Sigil
osm4scala - Scala and Spark library focused on reading OpenStreetMap Pbf files.
ProtoBuf - C# code generator for reading and writing the protocol buffers format