MGL VS cgl

Compare MGL vs cgl and see what are their differences.

MGL

OpenGL 4.6 on Metal (by openglonmetal)

cgl

Common OpenGL - Description of the commen subset of OpenGL 2.1, OpenGL ES 2.0 and OpenGL 4.5 core profile, with tools and tutorials for using it in C and C++. (by hypatia-of-sva)
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MGL cgl
22 1
728 4
0.8% -
4.2 6.0
6 months ago about 1 year ago
C++ C
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MGL

Posts with mentions or reviews of MGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

cgl

Posts with mentions or reviews of cgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-05.
  • Opinion for graphic api's?
    3 projects | /r/GraphicsProgramming | 5 Apr 2023
    Depends on what you need. After failing with vulkan, I'm currently looking into really understanding OpenGL, but only a simpler part of it (the non deprecated parts of GL 2.1, which is basically the same as the mobile GL ES 2.0 API, see https://github.com/hypatia-of-sva/cgl for my reference comparisons). I'm still learning myself, so I can't give much advice, but I would say that it doesn't seem too bad, it's only really limited if you need newer features, but basic shading, texturing and vertex processing works just fine even under those more restricted interfaces

What are some alternatives?

When comparing MGL and cgl you can also consider the following projects:

Cemu - Cemu - Wii U emulator

metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

TH - Deep Learning Library for Common Lisp.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.

semantic-release - :package::rocket: Fully automated version management and package publishing

julia - The Julia Programming Language

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

april - The APL programming language (a subset thereof) compiling to Common Lisp.

ModernGL - Minimal Modern OpenGL Demos (Version 4.x).

magicl - Matrix Algebra proGrams In Common Lisp.