MGL VS ModernGL

Compare MGL vs ModernGL and see what are their differences.

MGL

OpenGL 4.6 on Metal (by openglonmetal)

ModernGL

Minimal Modern OpenGL Demos (Version 4.x). (by NCCA)
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MGL ModernGL
22 9
728 4
0.8% -
4.2 6.7
6 months ago 3 months ago
C++ C++
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MGL

Posts with mentions or reviews of MGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

ModernGL

Posts with mentions or reviews of ModernGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.
  • Understanding OpenGL setup & compilation on Windows
    2 projects | /r/opengl | 7 Dec 2023
    Also have a look at this repo https://github.com/NCCA/ModernGL/ which has a load of different demos using different libraries for Context generation and extension loading.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    If you follow the instructions I give to my students here https://github.com/NCCA/NGL/blob/main/Windows.md up to the vcpkg install. You can then install GLEW via vcpkg and try something like this https://github.com/NCCA/ModernGL/tree/master for your OpenGL demos.
  • Version 330 is not supported (m1 mac)
    1 project | /r/opengl | 3 Jul 2023
    See if these simple demos work for you https://github.com/NCCA/ModernGL/tree/master (I write these on a mac first if I can, you just need vcpkg and cmake to build).
  • OpenGL not working on Mac with sdl
    1 project | /r/GraphicsProgramming | 12 Jun 2023
    Also a full working demo to draw a triangle https://github.com/NCCA/ModernGL/tree/master/SDL2TriangleGLEW It uses GLEW on Windows and Linux but defines it out on the Mac, You need CMake and SDL2 installed using vcpkg but you can adapt to your install
  • Trying to draw a triangle, outputs an empty window
    1 project | /r/opengl | 22 May 2023
    I have a number of demos here that use various libs to create a modern OpenGL triangle https://github.com/NCCA/ModernGL
  • Linking error
    1 project | /r/cpp_questions | 7 May 2023
    I use glfw with vcpkg which will download and build it for you. Makes things a little easier as you can do it all with CMake. This example (showing OpenGL and GLEW with GLFW) should give you all you need if you want to do it this way. https://github.com/NCCA/ModernGL/tree/master/GLFWTriangleGLEW
  • Using Metal framework
    2 projects | /r/computergraphics | 3 Dec 2022
    You need to ensure you use either a full core profile context or an old compatibility OpenGL 2.1 context, you can't mix and match (Like in Windows / linux). Also Vertex Array Objects are mandatory for core profile on the mac (on some older systems you can get away without using them). Personally I use either Qt or SDL2 for creating the context but you can also use other frameworks. I've got a load of simple demos using different frameworks here https://github.com/NCCA/ModernGL Including one that uses the Objective C / coca for creating the window / context.
  • dealing with multiple point clouds
    2 projects | /r/Python | 12 Apr 2022
    Here is a basic example drawing a coloured triangle using two buffers, https://github.com/NCCA/ModernGL/blob/master/PyQtTriangle/PyQtTriangle.py You can modify this to draw points quite easily by changing the glDrawArrays(GL_TRIANGLES, 0, 3) call to use GL_POINTS
  • Good 3D Library for M1 (arm64) mac?
    4 projects | /r/cpp_questions | 22 Mar 2022
    Creating the context you have a few options, SDL2, GLFW Qt or native mac. I wrote a series of demos to draw a basic triangle https://github.com/NCCA/ModernGL Each one uses a different tool / library. It uses cmake and vcpkg to install all the libs you need etc.

What are some alternatives?

When comparing MGL and ModernGL you can also consider the following projects:

Cemu - Cemu - Wii U emulator

meshlab - The open source mesh processing system

angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

GLFW-CMake-starter - Use CMake to create a project with GLFW - Multi-platform Windows, Linux and MacOS.

TH - Deep Learning Library for Common Lisp.

ninja - a small build system with a focus on speed

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

NGL - The NCCA Graphics Library

cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.

PowerShell - PowerShell for every system!

semantic-release - :package::rocket: Fully automated version management and package publishing

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input