Lupine
cyubeVR-VoxelAPI-Modding
Lupine | cyubeVR-VoxelAPI-Modding | |
---|---|---|
1 | 2 | |
0 | 12 | |
- | - | |
7.5 | 2.2 | |
almost 2 years ago | about 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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Lupine
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Lupine | I'm Developing a 3D Game Engine!
GITHUB : https://github.com/fkkarakurt/Lupine
cyubeVR-VoxelAPI-Modding
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Update 51 for cyubeVR is live now on Steam! Adding super powerful official modding support with a native modding API and official support for UE4 mods (including Steam Workshop support), a great craftable statue, an engine update, much improved LIV performance, and more!
If you are a C++ programmer, who can probably easily understand the VoxelAPI modding and how that's setup: https://github.com/sbsce/cyubeVR-VoxelAPI-Modding It's just a native C API that the game exposes for mods to use. So that's stuff that any software written in C++ can do, for software (like Photoshop) it's just usually called a plugin system and not a modding system.
- In the current beta build, cyubeVR now supports modding through an official "Voxel API". Full details in the readme on Github.
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