LjTools VS luau

Compare LjTools vs luau and see what are their differences.

LjTools

LuaJIT 2.0 bytecode parser, viewer, assembler and test VM. Lua 5.1 parser, IDE and debugger. (by rochus-keller)

luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua (by luau-lang)
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LjTools luau
11 64
251 3,615
- 1.5%
0.0 9.0
over 1 year ago 6 days ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LjTools

Posts with mentions or reviews of LjTools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.
  • LuaJIT decompiler that supports GOTO statements?
    3 projects | /r/lua | 21 Jun 2023
    I dug a little more and came across this tool which does seem to have the capability to view all LuaJIT Bytecode. https://github.com/rochus-keller/LjTools
  • A History of Lua
    14 projects | news.ycombinator.com | 10 Aug 2022
    > a large lua game code base, over 4000 files, 1.5 million lines of code

    Interesting; how do you manage to keep consistency? Do you have special tools to e.g. detect inadvertent global variables? I once wrote a Smalltalk VM in Lua (https://github.com/rochus-keller/Smalltalk/blob/master/Inter...) which is a much smaller code base but even with this size I quickly would have lost track of e.g. scopes and names without tools I had to write myself (https://github.com/rochus-keller/LJTools).

  • Minimalism in Programming Language Design
    6 projects | news.ycombinator.com | 24 May 2022
  • KT/COBOL — Choosing a VM edition — I need to hear your experiences with the VM you're currently using for your project.
    6 projects | /r/ProgrammingLanguages | 20 May 2022
    Most of my languages have VM backends; see e.g. https://github.com/rochus-keller/Oberon; I implemented different backends generating LuaJIT bytecode; a year ago I switched to Mono which is based on ECMA-335; here is a discussion why I switched: https://github.com/rochus-keller/Oberon/releases/tag/IDEv0.9.0; I implemented utility libraries for both LuaJIT and CIL bytecode; see https://github.com/rochus-keller/LjTools/, https://github.com/rochus-keller/Pelib/ and https://github.com/rochus-keller/MonoTools/. I evaluated many VMs and think the mentioned ones are best suited. There were a lot of challenges with both technologies, what is to be expected, and too much to describe here.
  • LuaJIT for backend?
    6 projects | /r/ProgrammingLanguages | 2 Jan 2022
    LuaJIT is well suited as a backend/runtime environment for custom languages; I did it several times (see e.g. https://github.com/rochus-keller/Smalltalk, https://github.com/rochus-keller/Som/, https://github.com/rochus-keller/Oberon/). I also implemented a bit of infrastructure to ease the reuse: https://github.com/rochus-keller/LjTools. LuaJIT has some limitations though; if you require closures you have to know that the corresponding LuaJIT FNEW bytecode is not yet supported by the JIT, i.e. switches to the interpreter; as a work-around I implemented my own closures; LuaJIT also doesn't support multi-threading, but co-routines; and there is no debugger, and the infrastructure to implement one has limitations (i.e. performance is low when running to breakpoints). For most of my projects this was no issue. Recently I switched to CIL/Mono for my Oberon+ implementation which was a good move. But still I consider LuaJIT a good choice if you can cope with the mentioned limitations. The major advantage of LuaJIT is the small footprint and impressive performance for dynamic languages.
  • Writing a Register Based VM
    3 projects | /r/ProgrammingLanguages | 16 Sep 2021
    Implementing a VM is certainly interesting, but if you just need a fast backend you could generate LuaJIT bytecode (see e.g. https://github.com/rochus-keller/ljtools/ LuaJitComposer.h/cpp).
  • Finl Is Not LaTeX
    8 projects | news.ycombinator.com | 27 May 2021
  • (LuaJIT) How to directly modify strings within LuaJIT Bytecode?
    2 projects | /r/lua | 26 Apr 2021
  • Bytecode for a Register Machine
    5 projects | /r/ProgrammingLanguages | 15 Feb 2021
    If you want to re-use LuaJIT as a backend, have e.g. a look at https://github.com/rochus-keller/ljtools
  • Favorite Program for writing LUA?
    1 project | /r/lua | 23 Dec 2020
    Recently I mostly use https://github.com/rochus-keller/LjTools#lua-parser-and-ide-features

luau

Posts with mentions or reviews of luau. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-11.
  • Building a baseline JIT for Lua automatically
    2 projects | news.ycombinator.com | 11 Jan 2024
    As far as I can tell, they aren't.

    http://lua-users.org/wiki/SandBoxes

    There is a lot of information there, but it doesn't handle resource exhaustion, execution time limits or give any guarantees. It does indicate that it's possible, and has a decent example of the most restrictive setup, which is a good start. But I would for example compare it with Luau's SECURITY.md.

    From https://github.com/luau-lang/luau/blob/master/SECURITY.md:

    > Luau provides a safe sandbox that scripts can not escape from, short of vulnerabilities in custom C functions exposed by the host. This includes the virtual machine and builtin libraries. Notably this currently does not include the work-in-progress native code generation facilities.

    > Any source code can not result in memory safety errors or crashes during its compilation or execution. Violations of memory safety are considered vulnerabilities.

    > Note that Luau does not provide termination guarantees - some code may exhaust CPU or RAM resources on the system during compilation or execution.

    So, even luau will have trouble with untrusted code, but it specifies exactly what happens and so on. I think that's fair enough.

  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    Alternatively, Luau is a well-supported Lua variant with type checking and performance improvements, aimed more towards being a sandboxed embedded scripting environment.

    https://luau-lang.org/

  • Buzz: A lightweight statically typed scripting language
    6 projects | news.ycombinator.com | 26 Dec 2023
    If you need Lua but also type-safety, how about Luau [1] then?

    [1] https://luau-lang.org/

  • Lua Criticism Is Unwarranted
    4 projects | news.ycombinator.com | 26 Oct 2023
    I had the pleasure of working with Lua 5.1 back in the late noughties. For me it's replaced Tcl whenever I want something I can configure above a C library. At the time I used it I found it quite nice but I'll also not forget the hours I wasted tracking down nil table corruptions which could have easily been caught by a type checker.

    I had some hope that Luau https://luau-lang.org or Teal https://github.com/teal-language/tl would make things better but with the following example

        function foo(x: number): string
  • Ask HN: Looking for platforms, other than Roblox, that have adopted Luau
    6 projects | news.ycombinator.com | 20 Oct 2023
    Looking at other replies here, I can see I wasn't the only one who didn't realize there is Lua and Luau. Luau is an extension of Lua: https://luau-lang.org/

    > Luau is syntactically backwards-compatible with Lua 5.1 (code that is valid Lua 5.1 is also valid Luau); however, we have extended the language with a set of syntactical features that make the language more familiar and ergonomic.

  • Embeddable Common Lisp 23.9.9
    4 projects | news.ycombinator.com | 9 Sep 2023
    Lua is usually the embedded language of choice. If you are focused on security, you could check out the Roblox fork, Luau (https://github.com/Roblox/luau) where the creators took extra care to lock down the language on what scripts could do.
  • Creating a simple sandboxed language
    3 projects | /r/LLVM | 4 Jul 2023
    Luau - Lua variant by Roblox
  • The Warframe Lexicon for Updates
    1 project | /r/Warframe | 1 Jun 2023
    On a side note, I've heard that they recently switched from Lua to Roblox's own fork of Lua, Luau.
  • Lua: The Little Language That Could
    16 projects | news.ycombinator.com | 28 May 2023
    https://www.youtube.com/results?search_query=luau+roblox&sp=...

    Luau

    https://github.com/Roblox/luau

    Roblox wrote a superset of Roblox Lua which is way faster

  • Scripting Resources MegaThread
    1 project | /r/ROBLOXStudio | 28 May 2023
    https://luau-lang.org/ - some documentation, and examples https://create.roblox.com/docs - documentation, tutorials, and examples https://www.youtube.com/user/AlvinBLOX - tutorials https://www.youtube.com/@TheDevKing/videos - tutorials https://www.lua.org/manual/5.1/ - not specific to Roblox, but Lua reference manual https://www.codecademy.com/learn/learn-lua - Lua on Codecademy

What are some alternatives?

When comparing LjTools and luau you can also consider the following projects:

SATySFi - A statically-typed, functional typesetting system

lua-languages - Languages that compile to Lua

ubpf - Userspace eBPF VM

LuaJIT - Mirror of the LuaJIT git repository

Oberon - Oberon parser, code model & browser, compiler and IDE with debugger

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

port70 - A Gopher server in Lua

lua-language-server - A language server that offers Lua language support - programmed in Lua

tex-rs - A port of TeX82 to Rust. (WIP)

tl - The compiler for Teal, a typed dialect of Lua

langs

moonscript - :crescent_moon: A language that compiles to Lua