luau VS lua-languages

Compare luau vs lua-languages and see what are their differences.

luau

A fast, small, safe, gradually typed embeddable scripting language derived from Lua (by luau-lang)
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luau lua-languages
64 13
3,595 555
2.7% -
9.0 3.9
13 days ago 15 days ago
C++
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

luau

Posts with mentions or reviews of luau. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-11.
  • Building a baseline JIT for Lua automatically
    2 projects | news.ycombinator.com | 11 Jan 2024
    As far as I can tell, they aren't.

    http://lua-users.org/wiki/SandBoxes

    There is a lot of information there, but it doesn't handle resource exhaustion, execution time limits or give any guarantees. It does indicate that it's possible, and has a decent example of the most restrictive setup, which is a good start. But I would for example compare it with Luau's SECURITY.md.

    From https://github.com/luau-lang/luau/blob/master/SECURITY.md:

    > Luau provides a safe sandbox that scripts can not escape from, short of vulnerabilities in custom C functions exposed by the host. This includes the virtual machine and builtin libraries. Notably this currently does not include the work-in-progress native code generation facilities.

    > Any source code can not result in memory safety errors or crashes during its compilation or execution. Violations of memory safety are considered vulnerabilities.

    > Note that Luau does not provide termination guarantees - some code may exhaust CPU or RAM resources on the system during compilation or execution.

    So, even luau will have trouble with untrusted code, but it specifies exactly what happens and so on. I think that's fair enough.

  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    Alternatively, Luau is a well-supported Lua variant with type checking and performance improvements, aimed more towards being a sandboxed embedded scripting environment.

    https://luau-lang.org/

  • Buzz: A lightweight statically typed scripting language
    6 projects | news.ycombinator.com | 26 Dec 2023
    If you need Lua but also type-safety, how about Luau [1] then?

    [1] https://luau-lang.org/

  • Lua Criticism Is Unwarranted
    4 projects | news.ycombinator.com | 26 Oct 2023
    I had the pleasure of working with Lua 5.1 back in the late noughties. For me it's replaced Tcl whenever I want something I can configure above a C library. At the time I used it I found it quite nice but I'll also not forget the hours I wasted tracking down nil table corruptions which could have easily been caught by a type checker.

    I had some hope that Luau https://luau-lang.org or Teal https://github.com/teal-language/tl would make things better but with the following example

        function foo(x: number): string
  • Ask HN: Looking for platforms, other than Roblox, that have adopted Luau
    6 projects | news.ycombinator.com | 20 Oct 2023
    Looking at other replies here, I can see I wasn't the only one who didn't realize there is Lua and Luau. Luau is an extension of Lua: https://luau-lang.org/

    > Luau is syntactically backwards-compatible with Lua 5.1 (code that is valid Lua 5.1 is also valid Luau); however, we have extended the language with a set of syntactical features that make the language more familiar and ergonomic.

  • Embeddable Common Lisp 23.9.9
    4 projects | news.ycombinator.com | 9 Sep 2023
    Lua is usually the embedded language of choice. If you are focused on security, you could check out the Roblox fork, Luau (https://github.com/Roblox/luau) where the creators took extra care to lock down the language on what scripts could do.
  • Creating a simple sandboxed language
    3 projects | /r/LLVM | 4 Jul 2023
    Luau - Lua variant by Roblox
  • The Warframe Lexicon for Updates
    1 project | /r/Warframe | 1 Jun 2023
    On a side note, I've heard that they recently switched from Lua to Roblox's own fork of Lua, Luau.
  • Lua: The Little Language That Could
    16 projects | news.ycombinator.com | 28 May 2023
    https://www.youtube.com/results?search_query=luau+roblox&sp=...

    Luau

    https://github.com/Roblox/luau

    Roblox wrote a superset of Roblox Lua which is way faster

  • Scripting Resources MegaThread
    1 project | /r/ROBLOXStudio | 28 May 2023
    https://luau-lang.org/ - some documentation, and examples https://create.roblox.com/docs - documentation, tutorials, and examples https://www.youtube.com/user/AlvinBLOX - tutorials https://www.youtube.com/@TheDevKing/videos - tutorials https://www.lua.org/manual/5.1/ - not specific to Roblox, but Lua reference manual https://www.codecademy.com/learn/learn-lua - Lua on Codecademy

lua-languages

Posts with mentions or reviews of lua-languages. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.
  • Why Fennel?
    12 projects | news.ycombinator.com | 13 Sep 2023
    This post inspired me to look for an ML-like language that compiles to lua and I found this useful list: https://github.com/hengestone/lua-languages
  • Using other languages
    6 projects | /r/ComputerCraft | 8 Feb 2023
    There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
  • How should i make a lua-based programming language?
    1 project | /r/lua | 11 Jan 2023
    There are a ton of different ways to do this but you haven't given enough information to give useful advice. What kind of language do you want to make? "as a module of smth else" doesn't really mean anything. https://github.com/hengestone/lua-languages
  • Researching Lispy Neovim
    2 projects | /r/neovim | 26 Nov 2022
    There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
  • Lang Lua
    8 projects | news.ycombinator.com | 12 Nov 2022
    I went on a several-weeks-long fact finding mission (the longest of its kind I've ever done in my 10 years as a professional software developer).

    The option that won was to write all business logic (a few thousand lines of code) in Lua, then write the GUI in each platform's native language+ui-library combination and re-use the same business logic by embedding Lua.

    Another option that made the shortlist was using Haxe instead of Lua, but after several weeks, it became clear that that was a bad idea, and with Lua, the developer experience is now so much better.

    I definitely plan on continuing to use Lua as my main programming language.

    This comes after 20 years of having python as my main programming language because I'm displeased with feature creep and bloat on python. With lua, I find that I barely miss any features/abilities from the vastly more complex python while the simplicity of lua means my code gets to "go places" where python can't go.

    With lua, you find casual implementers making fully compatible alternative implementations (e.g. NeoLua for C#, Luna for Java, fengari for JavaScript, ...) With Python, alternative implementations seemingly just can't keep up with the pace at which CPython is introducing unnecessary new features and CPython-compatbility is de-facto the only meaningful python standard there is. Jython and IronPython would make the platform so much more appealing, but they appear dead in the water. Python implementations for the browser pop up every couple of years only to quietly disappear again.

    What's more: Once you've settled on Lua as am embedding language, developers of Lua logic are free to use not just Lua, but they can pick from a host of cool transpile-to-Lua languages [1].

    [1] https://github.com/hengestone/lua-languages

  • Hello i am new. Is there a way to use another language than lua for modding?
    3 projects | /r/Minetest | 4 Aug 2022
    However, there are many languages to which this doesn’t apply (before Fennel I’ve tried to write Minetest mods in Haxe without success).
  • What do you think about MoonScript?
    3 projects | /r/learnpython | 15 Jul 2022
    Maybe most of them are also small projects, but there are a lot of projects that compile other languages to Lua: https://github.com/hengestone/lua-languages .
  • Luau Goes Open-Source
    9 projects | news.ycombinator.com | 3 Nov 2021
    Doubtful, but there is TypescriptToLua: https://typescripttolua.github.io/

    Here's a whole list of languages that compile to Lua (many of them statically typed): https://github.com/hengestone/lua-languages

  • Python and Lua (2019)
    8 projects | news.ycombinator.com | 9 Oct 2021
  • Has anybody written Neovim config in Typescript, and transpiled it to Lua?
    3 projects | /r/vim | 20 Jul 2021
    That's just because there are lots of lua transpilers. https://github.com/hengestone/lua-languages

What are some alternatives?

When comparing luau and lua-languages you can also consider the following projects:

LuaJIT - Mirror of the LuaJIT git repository

LuaJIT - Mirror of the LuaJIT git repository

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

Fennel - Lua Lisp Language

lua-language-server - A language server that offers Lua language support - programmed in Lua

TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/

tl - The compiler for Teal, a typed dialect of Lua

benchmarks - Some benchmarks of different languages

moonscript - :crescent_moon: A language that compiles to Lua

vim9jit - a vim9script -> lua transpiler (written in Rust)

rbxfpsunlocker - FPS Unlocker for Roblox

ts-to-lua-test - A little experiment using the Typescript to Lua transpiler on a function