Light-Reflective-Mirror VS F3D

Compare Light-Reflective-Mirror vs F3D and see what are their differences.

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Light-Reflective-Mirror F3D
1 78
121 2,358
- 3.7%
5.0 9.6
over 2 years ago 5 days ago
C# C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Light-Reflective-Mirror

Posts with mentions or reviews of Light-Reflective-Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-26.

F3D

Posts with mentions or reviews of F3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing Light-Reflective-Mirror and F3D you can also consider the following projects:

flux - A fast, lightweight tweening library for Lua

OpenVDB - OpenVDB - Sparse volume data structure and tools

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ParrelSync - (Unity3D) Test multiplayer without building

cs-tween - Easing functions in C#. And coroutines for using them with Unity.

qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar

laigter - Laigter: automatic normal map generator for sprites!

FreeCAD - Link branch FreeCAD

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics