Light-Reflective-Mirror
A relay transport for mirror. (by Derek-R-S)
ParrelSync
(Unity3D) Test multiplayer without building (by VeriorPies)
Light-Reflective-Mirror | ParrelSync | |
---|---|---|
1 | 14 | |
121 | 4,281 | |
- | 2.5% | |
5.0 | 2.9 | |
over 2 years ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Light-Reflective-Mirror
Posts with mentions or reviews of Light-Reflective-Mirror.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-26.
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What is the one gamemaking tool you use that you wish more people knew about?
Mirror with P2P NAT Punchthrough: https://github.com/Derek-R-S/Light-Reflective-Mirror
ParrelSync
Posts with mentions or reviews of ParrelSync.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
What are some alternatives?
When comparing Light-Reflective-Mirror and ParrelSync you can also consider the following projects:
flux - A fast, lightweight tweening library for Lua
git - A fork of Git containing Windows-specific patches.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
laigter - Laigter: automatic normal map generator for sprites!
F3D - Fast and minimalist 3D viewer.
Light-Reflective-Mirror vs flux
ParrelSync vs git
Light-Reflective-Mirror vs aseprite
ParrelSync vs UnityFx.Async
Light-Reflective-Mirror vs cs-tween
ParrelSync vs laigter
Light-Reflective-Mirror vs laigter
ParrelSync vs flux
Light-Reflective-Mirror vs UnityFx.Async
ParrelSync vs F3D
Light-Reflective-Mirror vs F3D
ParrelSync vs aseprite