LibTessDotNet VS curve-shortening-demo

Compare LibTessDotNet vs curve-shortening-demo and see what are their differences.

LibTessDotNet

C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab (by speps)
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LibTessDotNet curve-shortening-demo
2 1
295 21
- -
0.0 0.0
about 2 years ago about 1 year ago
C# TypeScript
GNU General Public License v3.0 or later MIT License
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LibTessDotNet

Posts with mentions or reviews of LibTessDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.
  • Any algorithm to have many evenly placed triangles for this mesh?
    1 project | /r/Unity3D | 13 Jun 2022
    here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
  • (Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
    2 projects | /r/Unity3D | 16 Oct 2021
    I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg

curve-shortening-demo

Posts with mentions or reviews of curve-shortening-demo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.

What are some alternatives?

When comparing LibTessDotNet and curve-shortening-demo you can also consider the following projects:

NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

sumproduct-proto - Mental arithmetics game

AssimpNet

Bruhat-Tits-Tree-Visualiser - A visualiser of the Bruhat-Tits tree over ℚp.

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

penrose - Create beautiful diagrams just by typing notation in plain text.

Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

straight-skeleton - Straight skeleton algorithm implementation in TypeScript

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

fourier-series - A web app demonstrating how the Fourier series can be used to approximate user-inputted line drawing – visualised with animations of epicycles.

Oxyplot - A cross-platform plotting library for .NET

Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.