LibTessDotNet
NGraphics
LibTessDotNet | NGraphics | |
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2 | - | |
295 | 703 | |
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0.0 | 0.0 | |
about 2 years ago | 2 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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LibTessDotNet
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Any algorithm to have many evenly placed triangles for this mesh?
here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
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(Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg
NGraphics
We haven't tracked posts mentioning NGraphics yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
AssimpNet
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