LibTessDotNet

C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab (by speps)

LibTessDotNet Alternatives

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LibTessDotNet reviews and mentions

Posts with mentions or reviews of LibTessDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.
  • Any algorithm to have many evenly placed triangles for this mesh?
    1 project | /r/Unity3D | 13 Jun 2022
    here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
  • (Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
    2 projects | /r/Unity3D | 16 Oct 2021
    I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg

Stats

Basic LibTessDotNet repo stats
2
295
0.0
about 2 years ago
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