ecs
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity (by Leopotam)
Voxelman
Unity DOTS/ECS example (by keijiro)
ecs | Voxelman | |
---|---|---|
3 | 1 | |
148 | 1,784 | |
- | - | |
0.0 | 2.4 | |
11 months ago | 11 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-02.
-
Quand utiliser des interfaces plutôt que l'héritage en POO ?
Voir par exemple https://github.com/Leopotam/ecs
-
I need help understanding ECS.
Leopotam :
-
Godot or Unity ? newbie 2D gamedev
- LeoECS
Voxelman
Posts with mentions or reviews of Voxelman.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing ecs and Voxelman you can also consider the following projects:
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
EntityComponentSystemSamples
gdnative - Rust bindings for Godot 3
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
ecs - Elastic Common Schema
Svelto.ECS - Svelto ECS C# Entity Component System
EgoCS - EgoCS: An Entity (GameObject) Component System framework for Unity3D
voxel-planets - Generation of planets with dynamic terrain
Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity
hecs - A handy ECS
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.