LearningWGPU VS wgpu-mc

Compare LearningWGPU vs wgpu-mc and see what are their differences.

LearningWGPU

I will try to learn the basics of WGPU and Rust. (by LelsersLasers)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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LearningWGPU wgpu-mc
1 2
2 441
- 1.1%
0.0 7.8
over 1 year ago about 1 month ago
Rust Rust
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LearningWGPU

Posts with mentions or reviews of LearningWGPU. We have used some of these posts to build our list of alternatives and similar projects.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing LearningWGPU and wgpu-mc you can also consider the following projects:

rui - Declarative Rust UI library

INOX - Rust Game engine integrated in Blender [WebGPU ready]