LeagueConvert
Effortlessly convert League of Legends models to glTF, with textures and animations. (by Jochem-W)
UnityGLTF
Runtime glTF 2.0 Loader for Unity3D (by KhronosGroup)
LeagueConvert | UnityGLTF | |
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1 | 2 | |
51 | 1,706 | |
- | 1.8% | |
0.0 | 9.5 | |
about 2 months ago | 13 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LeagueConvert
Posts with mentions or reviews of LeagueConvert.
We have used some of these posts to build our list of alternatives
and similar projects.
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How To Import Bin Files
Did you use the League Bulk Converter to get the champions in .glb format? If not, it's at https://github.com/Jochem-W/LeagueBulkConvert/tree/v1.7.2. It's default config is to only convert the champions, but you can change the setting to get more stuff. I don't know if that includes the towers, but it's worth looking into. If it works, make sure to turn off backface culling in Blender. I've noticed that ruins the models for some reason. I'm going to have to check the normals and make sure they're oriented properly.
UnityGLTF
Posts with mentions or reviews of UnityGLTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-05.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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I recently discovered how much I hate 3D level design, so I found a way to export Minecraft levels into Unity.
You actually can import .glb files directly into the Unity editor or even at runtime. There are several resources on GitHub for this for importing/exporting for/from the Editor and at Runtime. Take a look at this one for instance: https://github.com/KhronosGroup/UnityGLTF
What are some alternatives?
When comparing LeagueConvert and UnityGLTF you can also consider the following projects:
Elements - The smallest useful BIM.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
SharpGLTF - glTF reader and writer for .NET Standard
GLTFUtility - Simple GLTF importer for Unity
DEM.Net - Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Il2CppDumper - Unity il2cpp reverse engineer
glTFast - Efficient glTF 3D import / export package for Unity