UnityGLTF
Runtime glTF 2.0 Loader for Unity3D (by KhronosGroup)
UniVRM
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/ (by vrm-c)
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UnityGLTF | UniVRM | |
---|---|---|
2 | 39 | |
1,698 | 2,449 | |
3.4% | 2.9% | |
9.5 | 9.4 | |
8 days ago | 27 days ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityGLTF
Posts with mentions or reviews of UnityGLTF.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-05.
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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I recently discovered how much I hate 3D level design, so I found a way to export Minecraft levels into Unity.
You actually can import .glb files directly into the Unity editor or even at runtime. There are several resources on GitHub for this for importing/exporting for/from the Editor and at Runtime. Take a look at this one for instance: https://github.com/KhronosGroup/UnityGLTF
UniVRM
Posts with mentions or reviews of UniVRM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
- How do you guys make UniVrm work?
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Help with VRM model?
https://github.com/vrm-c/UniVRM this is what I used for exporting to vrm files but I usually export them as vsf files https://github.com/emilianavt/VSeeFaceSDK
- New to the idea of vtubing but not sure if I want to invest too much
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When the Mistlands suddenly open up and you can see. It truly is the most beautiful biome Valheim has
The model was purchased from FancyWhippet ( https://fancywhippet.gumroad.com/l/DEER ), but any Unity character model that has been rigged for VR should work. Just load it in to Unity version 2020.3.33 (the version Valheim is currently running on), add the VRM for Unity tool ( https://github.com/vrm-c/UniVRM ) to the project, and then use that tool to export the model to VRM. That's what I had to do as FancyWhippet provides Unity Project files.
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Can't add HANA Tools and VRM Converter into Unity at the same time.
go here https://github.com/vrm-c/UniVRM/releases/tag/v0.108.0
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Unity VRM Export - MATERIALS_CONTAINS_NULL
Try asking here: https://github.com/vrm-c/UniVRM/issues
- A bit more from my project :)
- would anyone be willing to help me make this into a 3d object to attach to my vroid model I've been trying for months and have made no progress on this its driving me crazy and I wanna make my vtuber debut so bad but I cant without this since its super important to the lore of my character thank you
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I made random eye movements
Actually, I'm not very good at animation either, so I just created a script that randomly moves the target that the eyes are following. The processing itself is handled by UniVRM. Here is an example:
- My own avatar
What are some alternatives?
When comparing UnityGLTF and UniVRM you can also consider the following projects:
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration