LatencyFleX
Proton
LatencyFleX | Proton | |
---|---|---|
42 | 1,448 | |
768 | 22,940 | |
- | 2.0% | |
2.6 | 9.5 | |
about 2 months ago | 3 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LatencyFleX
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I created a LatencyFleX Installer
Installing LatencyFleX on multiple different games and Proton versions was cumbersome to me. I created an install script to do that for you. Tested on Arch Linux, should work on any distribution, provided LatencyFleX is installed on the system beforehand.
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How do I use / install Latencyflex with Fedora?
Find liblatencyflex_layer.so, latencyflex_layer.dll, latencyflex_wine.dll from extracted https://github.com/ishitatsuyuki/LatencyFleX files
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[TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
No and it has a vendor agnostic alternative that works better: \ https://github.com/ishitatsuyuki/LatencyFleX
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New RTX 4070 May Come With Salvaged RTX 4080 Dies
Strangely, a reflex alternative is available on Linux for AMD cards (third party, open) https://github.com/ishitatsuyuki/LatencyFleX Nvidia and AMD could both implement that as a standard, but NVidia is not keen on standards, and AMD is oblivious.
- LatencyFleX: An Alternative to Nvidia Reflex
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Alleged Launch Dates for Nvidia RTX 4060 Ti and RTX 4050 Leak
If you're on linux there's LatencyFleX: https://github.com/ishitatsuyuki/LatencyFleX
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AMD Could Tease DLSS 3-rivaling FSR 3.0 at GDC 2023
https://github.com/ishitatsuyuki/LatencyFleX here you go
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Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games
And this depends on what actually reflex is and doing - Nvidia love to take a standard api and giving it a brand name and strut around like they invented something new. For example, https://github.com/ishitatsuyuki/LatencyFleX seems to suggest they get similar advantages "just" using the submission timing interfaces already available in the standard graphics APIs, I wouldn't be surprised if reflex is "just" an implementation of that, possibly with an API designed to be a bit easier to integrate in game engines than the gamedev doing it themselves.
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[Pop!_OS] Weird Behaviors After Recent Apex Legends Update / Vulkan Shader Eternity
As long as you have the most recent driver version and are on Proton Experimental, you shouldn't really have to do anything. You are on a VERY old Proton-GE build, which does not include DXVK 2.0, so that's probably why you're having issues. Maybe look into LatencyFlex, but again, with these bans going around, use at your own risk.
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Not able to decide between Pop os and Cachyos
Use LatencyFlex instead. However it might be a bit tricky to get it working. I've not yet had success using it in Overwatch 2.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
lutris - Lutris desktop client
gamemode - Optimise Linux system performance on demand
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
linux-cachyos - Archlinux Kernel based on different schedulers and some other performance improvements.
dxvk-async
gamescope - SteamOS session compositing window manager
mf-install - Media Foundation workaround for Wine
nvidia-all - Nvidia driver latest to 396 series AIO installer
yuzu - Nintendo Switch emulator
libstrangle - Frame rate limiter for Linux/OpenGL