Lariv
wgpu
Lariv | wgpu | |
---|---|---|
6 | 197 | |
55 | 11,061 | |
- | 3.2% | |
7.7 | 9.9 | |
8 months ago | about 21 hours ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lariv
-
What’s everyone working on this week (19/2023)?
Just finished epoch inserts on Lariv, which somehow I managed to implement as a zero-cost abstraction. Currently I'm trying to fix the use-after-free vulnerability I found on the O(1) accesses implementation without sacrificing any performance.
-
What's everyone working on this week (16/2023)?
Optimizing lariv, but I don't think there's much to do left. I have some ideas I'll try out, but that's it.
-
What’s everyone working on this week (7/2023)?
Implementing O(1) get() & remove() speeds on Lariv, a thread-safe vector with lots of quirks.
-
What's everyone working on this week (5/2023)?
I just finished my abomination, a linked atomic random insert vector. https://github.com/Alonely0/Lariv
- I just finished Lariv: A Linked Atomic Random Insert Vector.
- Lariv: Linked Atomic Random Insert Vector
wgpu
-
Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
-
GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
-
Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
-
New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
-
Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
mdbook-pdf-headless_chrome - A forked version from headless_chrome used by mdbook-pdf for the latest version and expanding some response timeout to 300 seconds.
vulkano - Safe and rich Rust wrapper around the Vulkan API
Dottar - a dotfile manager written in rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vormbaar - Custom VM project. Should evolve into a full programming environment some day.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
lockrs - An implementation of OAuth 2.0 written in Rust
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
postgrest-rs - Rust client for PostgREST
bevy - A refreshingly simple data-driven game engine built in Rust
steel - An embedded scheme interpreter in Rust
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.