Lanczos-Noise VS OpenSimplex2

Compare Lanczos-Noise vs OpenSimplex2 and see what are their differences.

Lanczos-Noise

The source of a version of Value Noise using Lanczos-Resampling for Interpolation (by Zomare)

OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex. (by KdotJPG)
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Lanczos-Noise OpenSimplex2
1 24
1 529
- -
2.6 4.6
about 2 years ago 4 months ago
C# Java
- Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Lanczos-Noise

Posts with mentions or reviews of Lanczos-Noise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-03.

OpenSimplex2

Posts with mentions or reviews of OpenSimplex2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-23.

What are some alternatives?

When comparing Lanczos-Noise and OpenSimplex2 you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

simplex - Simplex noise implementation offering 1D, 2D, and 3D forms.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

3DWorld - 3D Procedural Game Engine Using OpenGL

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

adventure-demo

NoiseNormalizer - Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.

CubicNoise - 1D & 2D Random noise with bicubic interpolation