LabSound VS m1-sdk

Compare LabSound vs m1-sdk and see what are their differences.

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LabSound m1-sdk
1 2
705 53
1.7% -
7.4 5.5
4 months ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LabSound

Posts with mentions or reviews of LabSound. We have used some of these posts to build our list of alternatives and similar projects.
  • Rust Audio Development Forum
    1 project | news.ycombinator.com | 30 Jul 2021
    Not quite. There would be no JS. The WebAudio API is implemented in Rust. You would just use the innards (buffers, audio graph etc.) and leave it as a Rust framework.

    LabSound [0] has done something similar with C++ and WebKit. They took the WebAudio implementation and leave it as a C++ framework.

    [0] https://github.com/LabSound/LabSound

m1-sdk

Posts with mentions or reviews of m1-sdk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-30.
  • Spatial Audio.. First impressions?
    1 project | /r/audioengineering | 22 Jun 2021
    More info on the SDK here: https://github.com/Mach1Studios/m1-sdk More info on the plugins made from the SDK here: https://www.mach1.tech/spatial-system (click the free trial button to submit for free 3 month licenses) Some opensource examples: https://demos.mach1.tech
  • unify multichannel and spatial audio.
    2 projects | /r/SpatialAudio | 30 Mar 2021
    The Mach1 Spatial APIs have been released as modular and lightweight cross-platform tools. The Mach1 Spatial APIs do not require any proprietary metadata, codecs or even audio processors and will add spatial and multichannel features and functions to any media handler that can support playing back mono streams of audio as a minimum.

What are some alternatives?

When comparing LabSound and m1-sdk you can also consider the following projects:

RPiPlay - An open-source AirPlay mirroring server for the Raspberry Pi. Supports iOS 9 and up.

steam-audio - Steam Audio

chromaprint - C library for generating audio fingerprints used by AcoustID

m1-web-spatialaudioplayer - Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices

Mumble - Mumble is an open-source, low-latency, high quality voice chat software.

sc3-plugins - Community plugins for SuperCollider

IoT-For-Beginners - 12 Weeks, 24 Lessons, IoT for All!

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

sync-audio-tracks - Audio tracks synchronization command-line tool for video editors that don't support it

MWEngine - Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.