Jinx
Embeddable scripting language for real-time applications (by JamesBoer)
RapidJSON
A fast JSON parser/generator for C++ with both SAX/DOM style API (by Tencent)
Our great sponsors
Jinx | RapidJSON | |
---|---|---|
26 | 15 | |
291 | 13,852 | |
- | 0.8% | |
0.0 | 6.1 | |
over 1 year ago | 10 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jinx
Posts with mentions or reviews of Jinx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-03.
-
DreamBerd is a perfect programming language
Check out jinx https://jamesboer.github.io/Jinx/
-
what is your CI/CD pipeline setup and how are you handling larger binaries? are smaller game dev studios just brute forcing through LFS and building for each test?
Don't get me wrong, I'm a big fan of automated tests where it makes sense. I wrote a scripting language that I use for my personal game projects, and I never would have been able to do it if it weren't for the battery of tests for every feature, error, and corner case I could think of. But games are rarely like other software, with hard rules about what is "correct" or "incorrect". And it would be a nightmare to try to keep up with designers, constantly tweaking and tuning, so what's "correct" is literally a day to day, constantly moving target.
-
any modern procedural programming languages?
A second trial for you might be Jinx. Depending on your definition of procedural, Jinx is 100% only procedural. https://jamesboer.github.io/Jinx/
-
Which phases/stages does your programming language use?
Jinx (embeddable scripting language) works as following:
- How do I create a file that will automatically compile and run my c++ program when I double click it?
-
Is I already know C and OOP, do I basically already know C++?
Feel free to look at my own interpreter, written in modern C++. You're welcome to ask me if you have any questions.
-
I'm curious what a gameplay programmer would use a scripting language for
I use my own scripting language more like content, especially for things like one-off events and behaviors. Example: scripting special behaviors for a boss fight, or a room with a unique trap in it, or any other sort of one-off behavior that would be overkill for C++, but too complex for most other types of data-driven content. These days, visual scripting also helps to fill in these gaps between content and procedure.
-
What are the best free books for learning to write interpreters in C++?
You're welcome to look at my scripting language Jinx, written in modern C++. Just let me know if you have specific questions. Data flow is JxLexer.cpp -> JxParser.cpp -> JxScript.cpp. Most everything else is implementation details. Also, note the parer is pretty complex, mostly because Jinx has a crazily flexible syntax for functions.
-
Design examples for runtime scripting
Feel free to look at Jinx if you want an example of what I consider a fairly easy-to-use and integrate scripting system. Obviously, I'm a bit biased since I wrote it.
-
Is just UTF-8 support good enough?
If you're working in UTF-8 internally, you could just write your own UTF-16 to UTF-8 conversion functions to convert strings at API boundaries. I did this in my scripting language because I didn't want to bring in dependencies.
RapidJSON
Posts with mentions or reviews of RapidJSON.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-19.
-
Has anyone embedded a web-UI into a C++ project?
Here's what I did: - I bought a theme that I liked, and used mstch as template engine (matched the theme's template format) - Imported rapidjson for parsing JSON, and used mstch for generating JSON (the JSON I generate is simple enough that I can do this) - Wrote an HTTP handler class for each page that handles the GET and POST requests, generating HTML or JSON depending on the request
-
Is there a good cross-platform (Windows / Linux) C or C++ library for file I/O?
And documentation in most cases is more user-friendly if you will use something like MkDocs(based on Markdown), example http://rapidjson.org/
- What is the best way to store multiple objects of a class as data in C++?
-
How to deserialise json into a C++ struct?
Use RapidJSON https://rapidjson.org/
-
DAW JSON Link v3, a JSON serialization/deserialization library, is released
It seems not super widely used compared to other famous libraries like RapidJSON, nlohmann-json, or simdjson. But it seems the author is very active in developing this project which can mitigate this "lack of community" issue.
-
Is cpp a good language for reading and writing large quantities of JSON files as quickly as possible?
have a look at rapidjson for a a nice simple json framework https://rapidjson.org/ I use it and it's quite fast and as good as anything I used in python.
-
What JSON library do you suggest?
So I just cloned https://github.com/Tencent/rapidjson to see what is the current status. At compile time they check if the C++ compiler supports the "noexcept" keyword, and if so they define RAPIDJSON_NOEXCEPT to be "noexcept". Throughout the implementation, RAPIDJSON_NOEXCEPT is added to quite a few function declarations (about a hundred of them).
- Storing data to be used in simulations.
-
How and where I can learn about Web sockets, APIs, Wrappers to connect with my C++ code?
RapidJSON is also excellent, like fantastic when performance matters. Not sure there's a much faster JSON implementation anywhere, and I've written my own SAX-style parser as a fun, hobby project for C++.
- Can anyone point me to an open-source project that correctly uses allocators?
What are some alternatives?
When comparing Jinx and RapidJSON you can also consider the following projects:
vigil - Vigil, the eternal morally vigilant programming language
JsonCpp - A C++ library for interacting with JSON.
funl - FunL programming language
json - JSON for Modern C++
utf8.h - 📚 single header utf8 string functions for C and C++
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
langs
cJSON - Ultralightweight JSON parser in ANSI C
zhetapi - A C++ ML and numerical analysis API, with an accompanying scripting language.
Boost.PropertyTree - Boost.org property_tree module
grace - The Grace Programming Language
Jansson - C library for encoding, decoding and manipulating JSON data