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InfluxDB
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In my Jinx scripting library, I use a stack-based allocator in several places (e.g. Script.h) to reduce the number of dynamic allocations at runtime while using std containers. Additionally, all allocations fall back to a standard allocator which allows the user of the library to use their own custom allocation functions, something fairly common for game development. The allocators themselves can be found in Memory.h and Memory.cpp. I also use this to track allocation counts and memory use.
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