paradigm
tinyraytracer
paradigm | tinyraytracer | |
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3 | 9 | |
17 | 4,893 | |
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6.8 | 0.0 | |
3 months ago | 10 months ago | |
C++ | C++ | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
paradigm
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Paradigm Engine, a multi-platform open source rendering library written in C++20
Get the code here on Github and the documentation is available here on paradigmengine.github.io/
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A new approach to ECS APIs
Sure thing, the outdated docs are here. Only recently started touching up the project again after a long hiatus. The docs still give a correct overview of the API, but the implementation itself has changed since then.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
flecs - A fast entity component system (ECS) for C & C++
Open3D - Open3D: A Modern Library for 3D Data Processing
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
Vulkan-Samples - One stop solution for all Vulkan samples
vello - An experimental GPU compute-centric 2D renderer.
Yave - Yet Another Vulkan Engine
sdl2-demo - sdl2 platformer game blank repository
tinyrenderer - A brief computer graphics / rendering course
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
Villain - 2D/3D Game/Rendering Engine using OpenGL and SDL2
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++