roguelike
Turn based dungeon exploration (by JMS55)
roguelike | DungeonHeart | |
---|---|---|
1 | 1 | |
9 | 2 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 2 years ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike
Posts with mentions or reviews of roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-21.
-
Looking for a Rust Developer (or 2) to collaborate on a Roguelike game
Disagree with this - it's perfectly possible to integrate Bevy and ECS into a roguelike. I used specs/hecs on this one https://github.com/JMS55/roguelike, and am using Bevy on this one https://github.com/JMS55/DungeonHeart.
DungeonHeart
Posts with mentions or reviews of DungeonHeart.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-21.
-
Looking for a Rust Developer (or 2) to collaborate on a Roguelike game
Disagree with this - it's perfectly possible to integrate Bevy and ECS into a roguelike. I used specs/hecs on this one https://github.com/JMS55/roguelike, and am using Bevy on this one https://github.com/JMS55/DungeonHeart.
What are some alternatives?
When comparing roguelike and DungeonHeart you can also consider the following projects:
legion - High performance Rust ECS library
sulis - Turn based tactical RPG with several campaigns, written in Rust
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
shipyard - Entity Component System focused on usability and flexibility.
specs - Specs - Parallel ECS