JAA
FoundryVTT-Sequencer
JAA | FoundryVTT-Sequencer | |
---|---|---|
2 | 22 | |
3 | 36 | |
- | - | |
5.4 | 7.9 | |
8 months ago | 7 months ago | |
JavaScript | JavaScript | |
- | GNU General Public License v3.0 or later |
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JAA
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Any sources for animated THINGS? - Not maps
Have you looked at Jinker's Animated Art? Not sure what is in the free module vs his patreon, but it think it was more than just spell effects. https://github.com/jinkergm/JAA
- N00b Qs from Roll20 veteran
FoundryVTT-Sequencer
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
FoundryVTT-Sequencer - Sequencer is a powerful module that lets you play visual effects in your scenes, attaching them to tokens or other elements, animating them, quickly and easily removing them, play sounds for all or specific players, run macros one after another in a controlled way, and so much more.
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Is there a way to place multiple templates with a single spell?
I don't use it myself so I can't say for certain, but I believe this should be possible with the Sequencer Module.
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Foundry VTT module suggestions?
Sequencer v2.4.3 Bugs URL
- Screen effects
- Solutions for Flame Tongue Sword and other similar lighting effects
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Automated Animations question
Isn't sequencer update 2.3.0 for v10? https://github.com/fantasycalendar/FoundryVTT-Sequencer/releases/tag/2.3.0
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Setting music in different moments
However the module "Sequencer" supports a function (via macros you'll need to create) that allow for playing a file at a particular starting point. See the documentation here.
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N00b Qs from Roll20 veteran
That said, the special effects functionality of FXMaster is not being developed any further actively and might actually be removed in a future release. This is because there now is a module that does it quite a bit better: https://github.com/fantasycalendar/FoundryVTT-Sequencer, so you might want to take a look at that (JB2A also integrates with it, e.g.). FXMaster will instead focus on particle effects (the weather effects) and filter effects.
What are some alternatives?
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
FoundryVTT-Tagger
moulinette-core - FoundryVTT module which provides a set of tools for DMs for managing assets.
redux-saga - An alternative side effect model for Redux apps
foundry-user-latency - Simple FoundryVTT plugin to display players' pings next to their name.
fvtt-advanced-macros - Use handlebars templating, recursive macro calls and call macros with arguments or directly from chat.
FoundryVTT-TokenEase
Glasscord - [BUGFIXES ONLY, SUPPORT WILL DROP MAR 1, 2021] Injecting composition effects into Electron applications!
FoundryVTT-ItemPiles