FoundryVTT-Sequencer
redux-saga
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FoundryVTT-Sequencer | redux-saga | |
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22 | 42 | |
36 | 22,501 | |
- | 0.0% | |
7.9 | 4.0 | |
6 months ago | 17 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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FoundryVTT-Sequencer
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Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
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Handy 5e Modules List
FoundryVTT-Sequencer - Sequencer is a powerful module that lets you play visual effects in your scenes, attaching them to tokens or other elements, animating them, quickly and easily removing them, play sounds for all or specific players, run macros one after another in a controlled way, and so much more.
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Is there a way to place multiple templates with a single spell?
I don't use it myself so I can't say for certain, but I believe this should be possible with the Sequencer Module.
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Foundry VTT module suggestions?
Sequencer v2.4.3 Bugs URL
- Screen effects
- Solutions for Flame Tongue Sword and other similar lighting effects
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Automated Animations question
Isn't sequencer update 2.3.0 for v10? https://github.com/fantasycalendar/FoundryVTT-Sequencer/releases/tag/2.3.0
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JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
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Setting music in different moments
However the module "Sequencer" supports a function (via macros you'll need to create) that allow for playing a file at a particular starting point. See the documentation here.
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N00b Qs from Roll20 veteran
That said, the special effects functionality of FXMaster is not being developed any further actively and might actually be removed in a future release. This is because there now is a module that does it quite a bit better: https://github.com/fantasycalendar/FoundryVTT-Sequencer, so you might want to take a look at that (JB2A also integrates with it, e.g.). FXMaster will instead focus on particle effects (the weather effects) and filter effects.
redux-saga
- Main-Thread-Scheduling
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Creating Own Chat GPT
For the backend, we chose Python, Django Rest Framework. On the frontend, React, Redux, Saga, Sass. Let’s start with the backend, which was managed by Yegor. He writes about the server part of the project himself.
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Internals of Async / Await in JavaScript
The whole article properly the best explanation of generators I have come across. This quote stuck out:
> Generators are a special type of function that can return multiple pieces of data during its execution. Traditional functions can return multiple data by using structures like Arrays and Objects, but Generators return data whenever the caller asks for it, and they pause execution until they are asked to continue to generate and return more data.
Applications of generators? I have only used Redux-Saga[1]. Can't even think of other libraries that use them, but would be interested in learning.
[1]: https://redux-saga.js.org/
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Generators in the wild
redux-saga. The most popular effects library in js
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I don't get why I should use Redux
Redux can be extended with a lot of other packages. For example with a side effect manager, you can separate side effects from your business logic, help with error handling and in the same process make testing of side effects a lot easier.
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What Is The Best Name for This Synchronous Function?
Consumer vs. Producer: Check out Redux Saga
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Front-end Guide
Your app will likely have to deal with async calls like making remote API requests. redux-thunk and redux-saga were created to solve those problems. They may take some time to understand as they require understanding of functional programming and generators. Our advice is to deal with it only when you need it.
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Why Would Anyone Need JavaScript Generator Functions?
Hey thanks for the thoughtful response.
I agree with everything you mentioned here. I'd love to continue to chat with you about how to make testing sagas better.
If you'd like, it would be great if we could move this convo to https://github.com/redux-saga/redux-saga/discussions/2337
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What is the best plan to catch data from multiple api calls and display some data
If there are dependent API calls, you can probably look at redux-saga. It’s one of the best libraries out there to manage the data.
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[AskJS] Where will I need to write generator functions?
redux-saga makes use of them in really nice way. https://redux-saga.js.org/ That’s where I’ve used them the most.
What are some alternatives?
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
redux-toolkit - The official, opinionated, batteries-included toolset for efficient Redux development
FoundryVTT-Tagger
react-query - 🤖 Powerful asynchronous state management, server-state utilities and data fetching for TS/JS, React, Solid, Svelte and Vue. [Moved to: https://github.com/TanStack/query]
foundry-user-latency - Simple FoundryVTT plugin to display players' pings next to their name.
rtk-query - Data fetching and caching addon for Redux Toolkit
fvtt-advanced-macros - Use handlebars templating, recursive macro calls and call macros with arguments or directly from chat.
axios - Promise based HTTP client for the browser and node.js
FoundryVTT-TokenEase
SWR - React Hooks for Data Fetching
Glasscord - [BUGFIXES ONLY, SUPPORT WILL DROP MAR 1, 2021] Injecting composition effects into Electron applications!
Immer - Create the next immutable state by mutating the current one