Item-InventorySystem-Unity3D VS UniversalInventorySystem

Compare Item-InventorySystem-Unity3D vs UniversalInventorySystem and see what are their differences.

Item-InventorySystem-Unity3D

An item and inventory system for Unity 3D. (by slopezpereyra)

UniversalInventorySystem

A Unity Package for creating easy to use and highly customizable inventories and inventory`s UI (by Heymity)
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Item-InventorySystem-Unity3D UniversalInventorySystem
1 1
3 109
- -
0.0 5.8
about 6 years ago about 2 months ago
C# C#
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Item-InventorySystem-Unity3D

Posts with mentions or reviews of Item-InventorySystem-Unity3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

UniversalInventorySystem

Posts with mentions or reviews of UniversalInventorySystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

What are some alternatives?

When comparing Item-InventorySystem-Unity3D and UniversalInventorySystem you can also consider the following projects:

Inventory-Pro

TQVaultAE - Extra bank space for Titan Quest Anniversary Edition

inventory-system - Simple inventory system for unity

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

unity-variables - Unity3d package allowing the distribution of data between different GameObjects through ScriptableObjects.

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Binner - Open source parts inventory system for makers, electronics hobby, and professional engineers