Item-InventorySystem-Unity3D

An item and inventory system for Unity 3D. (by slopezpereyra)

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Item-InventorySystem-Unity3D reviews and mentions

Posts with mentions or reviews of Item-InventorySystem-Unity3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-15.
  • ArrayList question
    4 projects | /r/Unity3D | 15 Sep 2021
    Or do you mean a List or List[] you can't be this ambiguous about your terminology? I don't know what you mean by 'shapes', do you mean gameObject or do you mean meshes or some other data type? For finding things, with an array or List you kinda have to check every entry until you find the correct thing, so if you're looking for an int that is between 6-8 you have to check each int using a for or foreach loop. If you want to set something to equal a random entry, You can use Random.Range(0, collection.Length); for example and it will give you a random entry in that collection. Unity will actually serialise most arrays or lists so long as they're public or marked as a serializable field, so you can actually see what's in them in the inspector. You have the ability to write to the console to tell you all the entries. However a lot of inventories will use a Dictionary as it scales a lot better for searching. There are tons of examples of inventory systems out there for you to look at https://github.com/devdogio/Inventory-Pro https://github.com/Heymity/UniversalInventorySystem https://github.com/slopezpereyra/Item-InventorySystem-Unity3D https://github.com/nzhul/inventory-system But you probably won't understand how they work.

Stats

Basic Item-InventorySystem-Unity3D repo stats
1
3
0.0
about 6 years ago

slopezpereyra/Item-InventorySystem-Unity3D is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.

The primary programming language of Item-InventorySystem-Unity3D is C#.

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