Infinite-Art-Gallery VS three-mesh-bvh

Compare Infinite-Art-Gallery vs three-mesh-bvh and see what are their differences.

Infinite-Art-Gallery

3D Infinite Art Gallery! This pulls from Reddit's r/Art and creates a procedural infinite art gallery from random (sfw-only) posts. (by nowaythisworks)
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Infinite-Art-Gallery three-mesh-bvh
1 5
39 2,277
- -
10.0 9.5
over 1 year ago 3 days ago
JavaScript JavaScript
- MIT License
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Infinite-Art-Gallery

Posts with mentions or reviews of Infinite-Art-Gallery. We have used some of these posts to build our list of alternatives and similar projects.

three-mesh-bvh

Posts with mentions or reviews of three-mesh-bvh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-11.
  • Procedural CAD Modelling tools for WebGL
    3 projects | /r/proceduralgeneration | 11 Mar 2023
    the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
  • Checking a mesh is inside another mesh
    1 project | /r/threejs | 30 May 2022
    Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
  • Super Soldier Battle Game - Three.js - AWS Serverless
    1 project | /r/threejs | 28 Mar 2022
    The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
  • FPS-style controls with a large GLB model loaded
    1 project | /r/threejs | 2 Feb 2022
    There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
  • Raycaster is lagging/superslow on mouse move event
    3 projects | /r/threejs | 3 May 2021
    or trying https://github.com/gkjohnson/three-mesh-bvh

What are some alternatives?

When comparing Infinite-Art-Gallery and three-mesh-bvh you can also consider the following projects:

nonflowers - Procedurally generated paintings of nonexistent flowers.

drei - 🥉 useful helpers for react-three-fiber

virtual-art-gallery - Explore an Art Gallery in your browser.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js

three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.

three.js - JavaScript 3D Library.

THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js

aframe-extras - Add-ons and helpers for A-Frame VR.

three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

EspNowFloodingMesh - Arduino EspNow managed flooding mesh network with mqtt

WebXR-games - Curated list of cool WebXR Games & Experiences