Ikemen-GO
An open-source fighting game engine that supports MUGEN resources. (by ikemen-engine)
Pixel
A hand-crafted 2D game library in Go (by faiface)
Ikemen-GO | Pixel | |
---|---|---|
8 | 15 | |
618 | 4,405 | |
2.9% | - | |
9.5 | 3.9 | |
8 days ago | 6 months ago | |
Go | Go | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ikemen-GO
Posts with mentions or reviews of Ikemen-GO.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
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Lessons from Open-Source Game Projects
Ikemen-GO - Remake of the IKEMEN (open-source fighting games engine that supports M.U.G.E.N resources). GO, GLFW, OpenGL
- how do i get ikemen go games working
- Exist any possibility to port M.U.G.E.N engines to Miyoo Mini?
- M.u.g.e.n. 2D Fighting Game Engine
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Godzilla and King Kong vs Gamera and Ultra-Man (Toho Co. and Warners Bros. vs Daiei Films and Tsuburaya Productions) Ikemen Go Battle
Download Links: Godzilla: https://mugenarchive.com/forums/downloads.php?do=file&id=166514-godzilla-vs-furikake King Kong: https://mugenarchive.com/forums/downloads.php?do=file&id=5649-king-kong-muu Gamera: https://mugenarchive.com/forums/downloads.php?do=file&id=16444-gamera-yuureisou Ultra-Man: https://mugenarchive.com/forums/downloads.php?do=file&id=166515-ultra-man-furikake New Planet Vegeta: https://mugenarchive.com/forums/downloads.php?do=file&id=78528-neo-planet-vegeta-1-1-avpboy6754-manuz Screen pack: https://www.youtube.com/watch?v=1z2Bmuj0K1E Ikemen Go: https://github.com/Windblade-GR01/Ikemen-GO/releases Enjoy the download links.
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Anyone want to try porting Ikemen?
Its a version of mugen and it would be great to have a mugen running that ISNT dosbox, dreamcast or the psp thing https://github.com/Windblade-GR01/Ikemen-GO its open source and im too dum to do it myself
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picade running mugen 1.1
yes i’ve gotten ikemen to compile on ras-pi which is silky smooth except for some opengl artifacts that are linux specific. i ticketed here: https://github.com/Windblade-GR01/Ikemen-GO/issues/303
Pixel
Posts with mentions or reviews of Pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-21.
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
What are some alternatives?
When comparing Ikemen-GO and Pixel you can also consider the following projects:
M.I.M.P - MIMP IS MUGEN PI
Ebiten - Ebitengine - A dead simple 2D game engine for Go
ray_engine - A toy raycasting engine in Go + Ebiten
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
Ikemen-GO - A open source fighting game engine that supports MUGEN resources. [Moved to: https://github.com/ikemen-engine/Ikemen-GO]
go-sdl2 - SDL2 binding for Go
OpenDiablo2 - An open source re-implementation of Diablo 2
Leaf - A game server framework in Go (golang)
g3n - Go 3D Game Engine (http://g3n.rocks)
Oak - A pure Go game engine