Ikemen-GO VS ray_engine

Compare Ikemen-GO vs ray_engine and see what are their differences.

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Ikemen-GO ray_engine
8 6
618 25
2.9% -
9.5 0.0
7 days ago over 2 years ago
Go Go
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ikemen-GO

Posts with mentions or reviews of Ikemen-GO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

ray_engine

Posts with mentions or reviews of ray_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-24.

What are some alternatives?

When comparing Ikemen-GO and ray_engine you can also consider the following projects:

M.I.M.P - MIMP IS MUGEN PI

Ebiten - Ebitengine - A dead simple 2D game engine for Go

engo - Engo is an open-source 2D game engine written in Go.

magia - magia is a toy GBA emulator written in golang.

Ikemen-GO - A open source fighting game engine that supports MUGEN resources. [Moved to: https://github.com/ikemen-engine/Ikemen-GO]

bpxe - Business Process eXecution Engine

OpenDiablo2 - An open source re-implementation of Diablo 2

mirkwood_engine - 2D virtual tabletop prototype

g3n - Go 3D Game Engine (http://g3n.rocks)

tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.

Pixel - A hand-crafted 2D game library in Go

100-days-of-code - Fork this template for the 100 days journal - to keep yourself accountable (multiple languages available)