ray_engine
magia
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ray_engine | magia | |
---|---|---|
6 | 2 | |
25 | 454 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 3 years ago | |
Go | Go | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ray_engine
- Ray_Engine: A toy raycasting engine in Go + Ebiten
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Daily General Discussion - January 25, 2022
Beside, I love programming too ! I made a few improvements to my 2D to 3D toy raycaster see here and I am working on another program to make procedurally generated terrain.
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Bitshifting question
Program code : https://github.com/Myu-Unix/ray_engine
- [Fluff] A 3D raycasting engine in Golang + Ebiten
- Summer project : A 3D raytracer in Golang + Ebiten
magia
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Magia: GBA emulator written in golang.
Magia is written in golang and ebiten!
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
cloud-game - Web-based Cloud Gaming service for Retro Game
Ikemen-GO - An open-source fighting game engine that supports MUGEN resources.
Emuloader - Emuloader is an application that allows easy management of game backups locally or on the cloud and one-click installs of emulator enivronments
bpxe - Business Process eXecution Engine
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
mirkwood_engine - 2D virtual tabletop prototype
gotetra - Tetra Loops in Go + ebiten
100-days-of-code - Fork this template for the 100 days journal - to keep yourself accountable (multiple languages available)
gameboy.live - 🕹️ A basic gameboy emulator with terminal "Cloud Gaming" support