ray_engine
A toy raycasting engine in Go + Ebiten (by Myu-Unix)
tetra3d
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine. (by SolarLune)
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ray_engine | tetra3d | |
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6 | 10 | |
25 | 366 | |
- | - | |
0.0 | 8.0 | |
over 2 years ago | 13 days ago | |
Go | Go | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ray_engine
Posts with mentions or reviews of ray_engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-24.
- Ray_Engine: A toy raycasting engine in Go + Ebiten
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Daily General Discussion - January 25, 2022
Beside, I love programming too ! I made a few improvements to my 2D to 3D toy raycaster see here and I am working on another program to make procedurally generated terrain.
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Bitshifting question
Program code : https://github.com/Myu-Unix/ray_engine
- [Fluff] A 3D raycasting engine in Golang + Ebiten
- Summer project : A 3D raytracer in Golang + Ebiten
tetra3d
Posts with mentions or reviews of tetra3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-10.
- Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
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Game Dev in Golang
So you have a few different questions there. 1) Ebitenui is primarily game based and makes no assumptions on how the ui should look so you are required to provide the graphics for all the widgets. Fyne is great but more opinionated and focused on a desktop experience from what I've seen. 2) Ebitengine is a 2d game engine for go. 3) There is a lib built on top of ebitengine is ebitengine for 3d PS1 level graphics https://github.com/SolarLune/tetra3d 4) I think it could be done but this library isn't built for that. There are libraries for opengl bindings, raylib bindings and a dedicated 3d engine lib though that one looks to be a bit dead http://g3n.rocks/
- Tetra3D: A hybrid software/hardware renderer written in Go
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Similar 3D framework/engine to openFrameworks?
One option is Tetra3D.
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Ebiten v2.3.0 released - DirectX on Windows, Native compiling for Nintendo Switch, Device vibration
Ebiten targets only 2D (there are exceptions like Tetra3D though), while Raylib targets both 2D and 3D.
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Making a 3D PS1-styled game with my own 3D open-source renderer
The framework is written in Go and open-source, and is available on Github, so feel free to check it out if you're interested. Making a game from scratch is pretty interesting - I'm using Blender as my map editor, and also made an add-on to export data from Blender into Tetra3D for use in creating the game (like setting custom properties, importing paths and animation markers, etc).
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Can't overcome my fear of 3D
Uhhh if you'd like to work with Go, try my hybrid 3D renderer, Tetra3D, maybe?
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I made my own 3D renderer, named Tetra3D
Sooooo I've been making my own 3D hybrid software / hardware renderer, called Tetra3D, and I thought people here might like to check it out. There's screenshots on the Github, and playable examples in the `examples` directory.
- Tetra3D v0.5.0 Released
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Tetra3D v0.1 - 3D Software Renderer for Games
Here's a post letting you all know that I just released v0.1 of Tetra3D, a 3D software renderer for gamedev, written with Golang and Ebiten. I wrote it because I like making games, I wanted to use vanilla Go (rather than an engine with a Golang converter or something like Godot has), and I wanted janky 3D PS1 graphics, dangit
What are some alternatives?
When comparing ray_engine and tetra3d you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
ebitenui - User interface engine and widget library for Ebiten
Ikemen-GO - An open-source fighting game engine that supports MUGEN resources.
magia - magia is a toy GBA emulator written in golang.
bpxe - Business Process eXecution Engine
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
mirkwood_engine - 2D virtual tabletop prototype
ebitenui - User interface engine and widget library for Ebiten
100-days-of-code - Fork this template for the 100 days journal - to keep yourself accountable (multiple languages available)
shark - Gura on your desktop!