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Go Renderer Projects
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tetra3d
Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
Project mention: Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine. | /r/gogamedev | 2023-10-09 -
renderer
Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go (by thedevsaddam)
The renderer package, which we use for handling API responses in the Golang backend todo app, provides a straightforward way to parse HTML templates. Under the hood, it uses the Go html/template package. However, you can use the default Go html/template package, depending on your preference.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
The latest post mention was on 2023-12-31.
Go Renderer related posts
- Setup HTML Templates and Static Assets in Golang
- Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
- Tetra3D: A hybrid software/hardware renderer written in Go
- Similar 3D framework/engine to openFrameworks?
- Ebiten v2.3.0 released - DirectX on Windows, Native compiling for Nintendo Switch, Device vibration
- Making a 3D PS1-styled game with my own 3D open-source renderer
- I made my own 3D renderer, named Tetra3D
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