Icaria-Noise VS Noise-Extras

Compare Icaria-Noise vs Noise-Extras and see what are their differences.

Icaria-Noise

A highly-optimized C# noise-function library. (by krubbles)

Noise-Extras

Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves. (by KdotJPG)
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Icaria-Noise Noise-Extras
1 22
20 23
- -
5.5 4.4
10 months ago 4 months ago
C# Java
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Icaria-Noise

Posts with mentions or reviews of Icaria-Noise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing Icaria-Noise and Noise-Extras you can also consider the following projects:

FastNoise_CSharp - FastNoise C# Version

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2Bindings - Bindings for FastNoise2 noise generation library

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

world - A set of tools for wide world generation and manipulation

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.