Icaria-Noise
A highly-optimized C# noise-function library. (by krubbles)
FastNoise_CSharp
FastNoise C# Version (by Auburn)
Icaria-Noise | FastNoise_CSharp | |
---|---|---|
1 | 3 | |
20 | 324 | |
- | - | |
5.5 | 0.2 | |
10 months ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Icaria-Noise
Posts with mentions or reviews of Icaria-Noise.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
It's the fastest implementation of Perlin Noise out there! I commented on all the optimizations I did over standard implementations for anyone who is interested in the details of what I did. krubbles/Icaria-Noise: A highly-optimized C# noise-function library. (github.com)
FastNoise_CSharp
Posts with mentions or reviews of FastNoise_CSharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
My performance was about 3 times faster than the comparable time in this C++ library https://github.com/Auburn/FastNoise_CSharp, (The FastNoise2D perlin cell). My CPU is clocked close to double the rate though, so I suspect its actually only around 50% faster.
- Which technique is used in this type of terrain? (Read Desc)
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Better terrain generation
take a look at https://github.com/Auburn/FastNoise_CSharp to see whats different types there are
What are some alternatives?
When comparing Icaria-Noise and FastNoise_CSharp you can also consider the following projects:
FastNoise2Bindings - Bindings for FastNoise2 noise generation library
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go