FastNoise_CSharp VS FastNoise

Compare FastNoise_CSharp vs FastNoise and see what are their differences.

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FastNoise_CSharp FastNoise
3 57
324 2,582
- -
0.2 7.7
over 3 years ago 11 days ago
C# Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise_CSharp

Posts with mentions or reviews of FastNoise_CSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing FastNoise_CSharp and FastNoise you can also consider the following projects:

FastNoise2Bindings - Bindings for FastNoise2 noise generation library

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

Icaria-Noise - A highly-optimized C# noise-function library.

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

3DWorld - 3D Procedural Game Engine Using OpenGL

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

webgl-noise - Procedural Noise Shader Routines compatible with WebGL