III.VC.SA.IV.Project2DFX
dxvk
III.VC.SA.IV.Project2DFX | dxvk | |
---|---|---|
10 | 765 | |
203 | 11,934 | |
- | - | |
6.7 | 9.4 | |
about 2 months ago | 3 days ago | |
C | C++ | |
MIT License | zlib License |
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III.VC.SA.IV.Project2DFX
- DOES GTA IV work on pc?
- GTA 4 does not start. Goes into black screen and crashes after downgrade.
- I just got GTA IV: Complete Edition on Steam. Do I HAVE to downgrade or can I play as is?
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Got some new mod again! Some photos here!
2DFX https://github.com/ThirteenAG/III.VC.SA.IV.Project2DFX/releases/tag/gtaiv
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Essential Story-compatible Mods ?
Project2DFX: LOD lights make the city appear more alive at night https://thirteenag.github.io/p2dfx
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How is this on PC now? Thinking of picking it up.
Project2DFX (Images speak for themselves. Comes with a configuration file. Highly recommend changing some stuff. Here is a tutorial for it.)
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How can I install ps2 shaders and gamepad plugin to gta SA?
Combine 2DFX then now the graphics age well for a 2005 game
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very first time trying game- mods
For graphics mods, use 2DFXand SkyGFX
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What is currently the best way to play GTA IV?
For higher res and better visuals and audio than console, the quickest way to get the PC version working with minimal modding is the current Steam version, FusionFix, GTA IV music downgrader — this downgrader only restores cut music and doesn't downgrade the .exe version — and Project2DFX to give the city distant LOD lights like in GTAV.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.
dxvk-async
SA-MP - A repository for making the latest SA-MP version open source
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
fivem - The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
IV.EFLC.ColAccel - http://gtaforums.com/topic/676844-colaccel-reduce-loading-time-by-50/
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]