Horde3D
Ion
Horde3D | Ion | |
---|---|---|
- | 1 | |
1,485 | 1,433 | |
- | - | |
1.3 | 0.0 | |
3 months ago | almost 2 years ago | |
C++ | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Horde3D
We haven't tracked posts mentioning Horde3D yet.
Tracking mentions began in Dec 2020.
Ion
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
urho3d - Game engine
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input