HologramShader
GPU-Planetary-Rendering
HologramShader | GPU-Planetary-Rendering | |
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1 | 1 | |
922 | 179 | |
- | - | |
0.0 | 10.0 | |
8 months ago | over 2 years ago | |
C# | C# | |
MIT License | Apache License 2.0 |
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HologramShader
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I created this hologram/projection shader for a VR game I'm working on. What do you guys think?
just my 2 cents, but think it would look even better if the whole thing was slightly transparent. although i may just be primed to think so b/c of this. what do you think?
GPU-Planetary-Rendering
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How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
What are some alternatives?
YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
UnityVolumeRendering - Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
GPUInstance - Instancing & Animation library for Unity3D
Pcx - Point cloud importer & renderer for Unity
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
hextile-demo - demonstrates hex-tiling