HologramShader VS GPU-Planetary-Rendering

Compare HologramShader vs GPU-Planetary-Rendering and see what are their differences.

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HologramShader GPU-Planetary-Rendering
1 1
922 179
- -
0.0 10.0
8 months ago over 2 years ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HologramShader

Posts with mentions or reviews of HologramShader. We have used some of these posts to build our list of alternatives and similar projects.

GPU-Planetary-Rendering

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

What are some alternatives?

When comparing HologramShader and GPU-Planetary-Rendering you can also consider the following projects:

YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

UnityVolumeRendering - Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

GPUInstance - Instancing & Animation library for Unity3D

Pcx - Point cloud importer & renderer for Unity

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

hextile-demo - demonstrates hex-tiling