HgPatcher VS GodotModulesCSharp-Old

Compare HgPatcher vs GodotModulesCSharp-Old and see what are their differences.

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HgPatcher GodotModulesCSharp-Old
2 18
9 57
- -
0.0 0.0
almost 2 years ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HgPatcher

Posts with mentions or reviews of HgPatcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-29.
  • How do I combine mods (SURVEY_PROGRAM)
    2 projects | /r/Underminers | 29 Apr 2022
    You could apply both to separate files, then generate a patch in a version-indifferent format. I'm not sure if you would get better results applying base > xDelta Ribbit > HgPatcher co-op or base > xDelta co-op > HgPatcher Ribbit, and if neither work you're pretty much out of luck without refactoring the code yourself.
  • Does anyone have a copy of UTPatcher I can download?
    1 project | /r/UnderModders | 18 Nov 2021
    Hello! I recently created a similar, but entirely unique tool, for this purpose. It is called HgPatcher! Here is a video where I describe how the tool is used.

GodotModulesCSharp-Old

Posts with mentions or reviews of GodotModulesCSharp-Old. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

What are some alternatives?

When comparing HgPatcher and GodotModulesCSharp-Old you can also consider the following projects:

UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)

GodotMono-InfiniteTerrain

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

ediabaslib - .NET BMW and VAG Ediabas interpreter library

DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

Captain-of-industry-modding - Official modding resource for video game Captain of Industry.

UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.