GodotModulesCSharp-Old VS Captain-of-industry-modding

Compare GodotModulesCSharp-Old vs Captain-of-industry-modding and see what are their differences.

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GodotModulesCSharp-Old Captain-of-industry-modding
18 1
57 38
- -
0.0 2.9
over 1 year ago 8 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodotModulesCSharp-Old

Posts with mentions or reviews of GodotModulesCSharp-Old. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-03.

Captain-of-industry-modding

Posts with mentions or reviews of Captain-of-industry-modding. We have used some of these posts to build our list of alternatives and similar projects.
  • UI modding
    1 project | /r/captain_of_industry | 9 Mar 2023
    I haven't looked into it much personally, but here seems a good place to start: https://github.com/MaFi-Games/Captain-of-industry-modding

What are some alternatives?

When comparing GodotModulesCSharp-Old and Captain-of-industry-modding you can also consider the following projects:

GodotMono-InfiniteTerrain

TelltaleModLauncher - This launcher is designed to make installing and managing mods for Telltale Games much easier through a launcher interface.

ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.

GodotLuaModdingTest - A set of useful scripts / modules to kick start your C# Godot game. [Moved to: https://github.com/valkyrienyanko/GodotModules]

ediabaslib - .NET BMW and VAG Ediabas interpreter library

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.

Il2CppAssemblyUnhollower - A tool to generate Managed->IL2CPP proxy assemblies

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.

GDExtensionCSharp - GDExtension Bindings for CSharp

Template - Template to be used for all Godot 4 C# starting projects